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@ -129,8 +129,8 @@ extern void LoadFontDefault(void) |
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// NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement |
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// Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl |
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defaultFont.charsCount = 224; // Number of chars included in our default font |
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defaultFont.charsPadding = 0; // Characters padding |
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defaultFont.glyphCount = 224; // Number of chars included in our default font |
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defaultFont.glyphPadding = 0; // Characters padding |
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// Default font is directly defined here (data generated from a sprite font image) |
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// This way, we reconstruct Font without creating large global variables |
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@ -220,21 +220,21 @@ extern void LoadFontDefault(void) |
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defaultFont.texture = LoadTextureFromImage(imFont); |
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount |
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount |
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//------------------------------------------------------------------------------ |
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// Allocate space for our characters info data |
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// NOTE: This memory should be freed at end! --> CloseWindow() |
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defaultFont.chars = (GlyphInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(GlyphInfo)); |
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defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.charsCount*sizeof(Rectangle)); |
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defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo)); |
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defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle)); |
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int currentLine = 0; |
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int currentPosX = charsDivisor; |
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int testPosX = charsDivisor; |
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for (int i = 0; i < defaultFont.charsCount; i++) |
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for (int i = 0; i < defaultFont.glyphCount; i++) |
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{ |
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defaultFont.chars[i].value = 32 + i; // First char is 32 |
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defaultFont.glyphs[i].value = 32 + i; // First char is 32 |
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defaultFont.recs[i].x = (float)currentPosX; |
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defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor)); |
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@ -255,12 +255,12 @@ extern void LoadFontDefault(void) |
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else currentPosX = testPosX; |
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// NOTE: On default font character offsets and xAdvance are not required |
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defaultFont.chars[i].offsetX = 0; |
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defaultFont.chars[i].offsetY = 0; |
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defaultFont.chars[i].advanceX = 0; |
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defaultFont.glyphs[i].offsetX = 0; |
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defaultFont.glyphs[i].offsetY = 0; |
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defaultFont.glyphs[i].advanceX = 0; |
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// Fill character image data from fontClear data |
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defaultFont.chars[i].image = ImageFromImage(imFont, defaultFont.recs[i]); |
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defaultFont.glyphs[i].image = ImageFromImage(imFont, defaultFont.recs[i]); |
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} |
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UnloadImage(imFont); |
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@ -273,9 +273,9 @@ extern void LoadFontDefault(void) |
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// Unload raylib default font |
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extern void UnloadFontDefault(void) |
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{ |
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for (int i = 0; i < defaultFont.charsCount; i++) UnloadImage(defaultFont.chars[i].image); |
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for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image); |
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UnloadTexture(defaultFont.texture); |
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RL_FREE(defaultFont.chars); |
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RL_FREE(defaultFont.glyphs); |
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RL_FREE(defaultFont.recs); |
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} |
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#endif // SUPPORT_DEFAULT_FONT |
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@ -337,7 +337,7 @@ Font LoadFont(const char *fileName) |
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// Load Font from TTF font file with generation parameters |
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// NOTE: You can pass an array with desired characters, those characters should be available in the font |
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// if array is NULL, default char set is selected 32..126 |
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount) |
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount) |
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{ |
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Font font = { 0 }; |
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@ -348,7 +348,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou |
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if (fileData != NULL) |
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{ |
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// Loading font from memory data |
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font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, charsCount); |
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font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, glyphCount); |
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RL_FREE(fileData); |
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} |
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@ -449,28 +449,28 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) |
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Font font = { 0 }; |
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font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture |
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font.charsCount = index; |
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font.charsPadding = 0; |
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font.glyphCount = index; |
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font.glyphPadding = 0; |
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// We got tempCharValues and tempCharsRecs populated with chars data |
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// Now we move temp data to sized charValues and charRecs arrays |
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font.chars = (GlyphInfo *)RL_MALLOC(font.charsCount*sizeof(GlyphInfo)); |
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font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle)); |
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font.glyphs = (GlyphInfo *)RL_MALLOC(font.glyphCount*sizeof(GlyphInfo)); |
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font.recs = (Rectangle *)RL_MALLOC(font.glyphCount*sizeof(Rectangle)); |
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for (int i = 0; i < font.charsCount; i++) |
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for (int i = 0; i < font.glyphCount; i++) |
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{ |
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font.chars[i].value = tempCharValues[i]; |
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font.glyphs[i].value = tempCharValues[i]; |
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// Get character rectangle in the font atlas texture |
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font.recs[i] = tempCharRecs[i]; |
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) |
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font.chars[i].offsetX = 0; |
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font.chars[i].offsetY = 0; |
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font.chars[i].advanceX = 0; |
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font.glyphs[i].offsetX = 0; |
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font.glyphs[i].offsetY = 0; |
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font.glyphs[i].advanceX = 0; |
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// Fill character image data from fontClear data |
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font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]); |
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font.glyphs[i].image = ImageFromImage(fontClear, tempCharRecs[i]); |
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} |
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UnloadImage(fontClear); // Unload processed image once converted to texture |
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@ -481,7 +481,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) |
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} |
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// Load font from memory buffer, fileType refers to extension: i.e. ".ttf" |
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Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount) |
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Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount) |
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{ |
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Font font = { 0 }; |
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@ -493,22 +493,22 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int |
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TextIsEqual(fileExtLower, ".otf")) |
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{ |
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font.baseSize = fontSize; |
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font.charsCount = (charsCount > 0)? charsCount : 95; |
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font.charsPadding = 0; |
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font.chars = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT); |
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font.glyphCount = (glyphCount > 0)? glyphCount : 95; |
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font.glyphPadding = 0; |
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font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.glyphCount, FONT_DEFAULT); |
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if (font.chars != NULL) |
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if (font.glyphs != NULL) |
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{ |
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font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING; |
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font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING; |
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Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0); |
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Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0); |
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font.texture = LoadTextureFromImage(atlas); |
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// Update chars[i].image to use alpha, required to be used on ImageDrawText() |
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for (int i = 0; i < font.charsCount; i++) |
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// Update glyphs[i].image to use alpha, required to be used on ImageDrawText() |
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for (int i = 0; i < font.glyphCount; i++) |
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{ |
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UnloadImage(font.chars[i].image); |
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font.chars[i].image = ImageFromImage(atlas, font.recs[i]); |
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UnloadImage(font.glyphs[i].image); |
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font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]); |
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} |
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UnloadImage(atlas); |
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@ -524,7 +524,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int |
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// Load font data for further use |
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// NOTE: Requires TTF font memory data and can generate SDF data |
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GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type) |
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GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type) |
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{ |
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// NOTE: Using some SDF generation default values, |
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// trades off precision with ability to handle *smaller* sizes |
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@ -562,22 +562,22 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz |
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stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); |
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// In case no chars count provided, default to 95 |
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charsCount = (charsCount > 0)? charsCount : 95; |
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glyphCount = (glyphCount > 0)? glyphCount : 95; |
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// Fill fontChars in case not provided externally |
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// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space) |
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// NOTE: By default we fill glyphCount consecutevely, starting at 32 (Space) |
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if (fontChars == NULL) |
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{ |
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fontChars = (int *)RL_MALLOC(charsCount*sizeof(int)); |
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for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32; |
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fontChars = (int *)RL_MALLOC(glyphCount*sizeof(int)); |
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for (int i = 0; i < glyphCount; i++) fontChars[i] = i + 32; |
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genFontChars = true; |
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} |
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chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo)); |
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chars = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo)); |
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// NOTE: Using simple packaging, one char after another |
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for (int i = 0; i < charsCount; i++) |
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for (int i = 0; i < glyphCount; i++) |
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{ |
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int chw = 0, chh = 0; // Character width and height (on generation) |
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int ch = fontChars[i]; // Character value to get info for |
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@ -650,7 +650,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz |
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// Generate image font atlas using chars info |
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// NOTE: Packing method: 0-Default, 1-Skyline |
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#if defined(SUPPORT_FILEFORMAT_TTF) |
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Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsCount, int fontSize, int padding, int packMethod) |
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Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphCount, int fontSize, int padding, int packMethod) |
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{ |
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Image atlas = { 0 }; |
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@ -663,17 +663,17 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC |
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*charRecs = NULL; |
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// In case no chars count provided we suppose default of 95 |
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charsCount = (charsCount > 0)? charsCount : 95; |
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glyphCount = (glyphCount > 0)? glyphCount : 95; |
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// NOTE: Rectangles memory is loaded here! |
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Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle)); |
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Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); |
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// Calculate image size based on required pixel area |
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// NOTE 1: Image is forced to be squared and POT... very conservative! |
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// NOTE 2: SDF font characters already contain an internal padding, |
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// so image size would result bigger than default font type |
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float requiredArea = 0; |
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for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding)); |
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for (int i = 0; i < glyphCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding)); |
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float guessSize = sqrtf(requiredArea)*1.3f; |
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int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT |
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@ -692,7 +692,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC |
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int offsetY = padding; |
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// NOTE: Using simple packaging, one char after another |
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for (int i = 0; i < charsCount; i++) |
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for (int i = 0; i < glyphCount; i++) |
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{ |
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// Copy pixel data from fc.data to atlas |
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for (int y = 0; y < chars[i].image.height; y++) |
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@ -728,13 +728,13 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC |
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else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect) |
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{ |
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stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context)); |
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stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes)); |
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stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes)); |
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stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount); |
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stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect)); |
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stbrp_init_target(context, atlas.width, atlas.height, nodes, glyphCount); |
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stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(glyphCount*sizeof(stbrp_rect)); |
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// Fill rectangles for packaging |
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for (int i = 0; i < charsCount; i++) |
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for (int i = 0; i < glyphCount; i++) |
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{ |
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rects[i].id = i; |
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rects[i].w = chars[i].image.width + 2*padding; |
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@ -742,9 +742,9 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC |
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} |
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// Package rectangles into atlas |
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stbrp_pack_rects(context, rects, charsCount); |
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stbrp_pack_rects(context, rects, glyphCount); |
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for (int i = 0; i < charsCount; i++) |
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for (int i = 0; i < glyphCount; i++) |
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{ |
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// It return char rectangles in atlas |
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recs[i].x = rects[i].x + (float)padding; |
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@ -792,12 +792,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC |
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} |
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#endif |
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// Unload font chars info data (RAM) |
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void UnloadFontData(GlyphInfo *chars, int charsCount) |
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// Unload font glyphs info data (RAM) |
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void UnloadFontData(GlyphInfo *glyphs, int glyphCount) |
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{ |
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for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image); |
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for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image); |
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RL_FREE(chars); |
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RL_FREE(glyphs); |
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} |
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// Unload Font from GPU memory (VRAM) |
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@ -806,7 +806,7 @@ void UnloadFont(Font font) |
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// NOTE: Make sure font is not default font (fallback) |
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if (font.texture.id != GetFontDefault().texture.id) |
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{ |
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UnloadFontData(font.chars, font.charsCount); |
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UnloadFontData(font.glyphs, font.glyphCount); |
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UnloadTexture(font.texture); |
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RL_FREE(font.recs); |
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@ -883,8 +883,8 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f |
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DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint); |
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} |
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if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing); |
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else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing); |
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if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing); |
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else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); |
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} |
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i += codepointByteCount; // Move text bytes counter to next codepoint |
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@ -914,16 +914,16 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz |
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float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor |
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// Character destination rectangle on screen |
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// NOTE: We consider charsPadding on drawing |
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Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor, |
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position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor, |
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(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor, |
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(font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor }; |
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// NOTE: We consider glyphPadding on drawing |
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Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor, |
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position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor, |
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(font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor, |
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(font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor }; |
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// Character source rectangle from font texture atlas |
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// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects |
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Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding, |
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font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding }; |
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Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding, |
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font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding }; |
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// Draw the character texture on the screen |
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DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint); |
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@ -978,8 +978,8 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing |
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if (letter != '\n') |
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{ |
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if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX; |
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else textWidth += (font.recs[index].width + font.chars[index].offsetX); |
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if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX; |
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else textWidth += (font.recs[index].width + font.glyphs[index].offsetX); |
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} |
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else |
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{ |
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@ -1014,9 +1014,9 @@ int GetGlyphIndex(Font font, int codepoint) |
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#if defined(SUPPORT_UNORDERED_CHARSET) |
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int index = GLYPH_NOTFOUND_CHAR_FALLBACK; |
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for (int i = 0; i < font.charsCount; i++) |
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for (int i = 0; i < font.glyphCount; i++) |
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{ |
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if (font.chars[i].value == codepoint) |
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if (font.glyphs[i].value == codepoint) |
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{ |
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index = i; |
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break; |
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@ -1035,7 +1035,7 @@ GlyphInfo GetGlyphInfo(Font font, int codepoint) |
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{ |
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GlyphInfo info = { 0 }; |
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info = font.chars[GetGlyphIndex(font, codepoint)]; |
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info = font.glyphs[GetGlyphIndex(font, codepoint)]; |
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return info; |
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} |
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@ -1472,22 +1472,22 @@ int *LoadCodepoints(const char *text, int *count) |
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int textLength = TextLength(text); |
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int bytesProcessed = 0; |
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int codepointsCount = 0; |
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int codepointCount = 0; |
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// Allocate a big enough buffer to store as many codepoints as text bytes |
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int *codepoints = RL_CALLOC(textLength, sizeof(int)); |
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for (int i = 0; i < textLength; codepointsCount++) |
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for (int i = 0; i < textLength; codepointCount++) |
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{ |
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codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed); |
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codepoints[codepointCount] = GetCodepoint(text + i, &bytesProcessed); |
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i += bytesProcessed; |
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} |
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// Re-allocate buffer to the actual number of codepoints loaded |
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void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int)); |
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void *temp = RL_REALLOC(codepoints, codepointCount*sizeof(int)); |
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if (temp != NULL) codepoints = temp; |
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*count = codepointsCount; |
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*count = codepointCount; |
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return codepoints; |
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} |
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@ -1500,7 +1500,7 @@ void UnloadCodepoints(int *codepoints) |
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// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found |
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|
// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead |
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|
|
int GetCodepointsCount(const char *text) |
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|
|
int GetCodepointCount(const char *text) |
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|
|
{ |
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|
|
unsigned int len = 0; |
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|
char *ptr = (char *)&text[0]; |
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|
@ -1657,7 +1657,7 @@ static Font LoadBMFont(const char *fileName) |
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char *searchPoint = NULL; |
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|
int fontSize = 0; |
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|
int charsCount = 0; |
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|
int glyphCount = 0; |
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|
int imWidth = 0; |
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|
int imHeight = 0; |
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|
@ -1694,10 +1694,10 @@ static Font LoadBMFont(const char *fileName) |
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|
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); |
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|
|
searchPoint = strstr(buffer, "count"); |
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|
|
sscanf(searchPoint, "count=%i", &charsCount); |
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|
|
sscanf(searchPoint, "count=%i", &glyphCount); |
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|
|
fileTextPtr += (lineBytes + 1); |
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|
|
TRACELOGD(" > Chars count: %i", charsCount); |
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|
|
TRACELOGD(" > Chars count: %i", glyphCount); |
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|
|
// Compose correct path using route of .fnt file (fileName) and imFileName |
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|
|
char *imPath = NULL; |
|
|
@ -1746,14 +1746,14 @@ static Font LoadBMFont(const char *fileName) |
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|
// Fill font characters info data |
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|
|
font.baseSize = fontSize; |
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|
|
font.charsCount = charsCount; |
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|
|
font.charsPadding = 0; |
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|
|
font.chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo)); |
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|
|
font.recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle)); |
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|
|
font.glyphCount = glyphCount; |
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|
|
font.glyphPadding = 0; |
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|
|
font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo)); |
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|
|
font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); |
|
|
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|
|
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX; |
|
|
|
|
|
|
|
for (int i = 0; i < charsCount; i++) |
|
|
|
for (int i = 0; i < glyphCount; i++) |
|
|
|
{ |
|
|
|
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); |
|
|
|
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i", |
|
|
@ -1764,13 +1764,13 @@ static Font LoadBMFont(const char *fileName) |
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|
|
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight }; |
|
|
|
|
|
|
|
// Save data properly in sprite font |
|
|
|
font.chars[i].value = charId; |
|
|
|
font.chars[i].offsetX = charOffsetX; |
|
|
|
font.chars[i].offsetY = charOffsetY; |
|
|
|
font.chars[i].advanceX = charAdvanceX; |
|
|
|
font.glyphs[i].value = charId; |
|
|
|
font.glyphs[i].offsetX = charOffsetX; |
|
|
|
font.glyphs[i].offsetY = charOffsetY; |
|
|
|
font.glyphs[i].advanceX = charAdvanceX; |
|
|
|
|
|
|
|
// Fill character image data from imFont data |
|
|
|
font.chars[i].image = ImageFromImage(imFont, font.recs[i]); |
|
|
|
font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]); |
|
|
|
} |
|
|
|
|
|
|
|
UnloadImage(imFont); |
|
|
|