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@ -182,10 +182,10 @@ |
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#endif |
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// Texture parameters (equivalent to OpenGL defines) |
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#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S |
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#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T |
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#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER |
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#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER |
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#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S |
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#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T |
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#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER |
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#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER |
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#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST |
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#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR |
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@ -201,18 +201,18 @@ |
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#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT |
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// Matrix modes (equivalent to OpenGL) |
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#define RL_MODELVIEW 0x1700 // GL_MODELVIEW |
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#define RL_PROJECTION 0x1701 // GL_PROJECTION |
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#define RL_TEXTURE 0x1702 // GL_TEXTURE |
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#define RL_MODELVIEW 0x1700 // GL_MODELVIEW |
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#define RL_PROJECTION 0x1701 // GL_PROJECTION |
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#define RL_TEXTURE 0x1702 // GL_TEXTURE |
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// Primitive assembly draw modes |
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#define RL_LINES 0x0001 // GL_LINES |
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#define RL_TRIANGLES 0x0004 // GL_TRIANGLES |
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#define RL_QUADS 0x0007 // GL_QUADS |
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#define RL_LINES 0x0001 // GL_LINES |
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#define RL_TRIANGLES 0x0004 // GL_TRIANGLES |
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#define RL_QUADS 0x0007 // GL_QUADS |
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// GL equivalent data types |
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE |
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#define RL_FLOAT 0x1406 // GL_FLOAT |
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE |
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#define RL_FLOAT 0x1406 // GL_FLOAT |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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