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@ -2023,8 +2023,6 @@ void SetExitKey(int key) |
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//---------------------------------------------------------------------------------- |
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// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c |
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//int GetGamepadAxisCount(int gamepad) ** |
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//const char *GetGamepadName(int gamepad) ** |
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//int SetGamepadMappings(const char *mappings) |
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// Check if a gamepad is available |
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@ -2038,10 +2036,10 @@ bool IsGamepadAvailable(int gamepad) |
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} |
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// Get gamepad internal name id |
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//const char *GetGamepadName(int gamepad) |
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//{ |
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// return CORE.Input.Gamepad.ready[gamepad]; |
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//} |
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const char *GetGamepadName(int gamepad) |
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{ |
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return CORE.Input.Gamepad.name[gamepad]; |
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} |
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// Check if a gamepad button has been pressed once |
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bool IsGamepadButtonPressed(int gamepad, int button) |
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@ -2094,10 +2092,10 @@ int GetGamepadButtonPressed(void) |
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} |
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// Get gamepad axis count |
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//int GetGamepadAxisCount(int gamepad) |
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//{ |
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// return CORE.Input.Gamepad.axisCount; |
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//} |
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int GetGamepadAxisCount(int gamepad) |
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{ |
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return CORE.Input.Gamepad.axisCount; |
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} |
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// Get axis movement vector for a gamepad |
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float GetGamepadAxisMovement(int gamepad, int axis) |
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