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@ -281,7 +281,7 @@ void InitWindow(int width, int height, const char *title) |
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InitGamepad(); // Gamepad init |
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InitKeyboard(); // Keyboard init (stdin) |
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//-------------------------------------------------------------- |
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TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully"); |
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} |
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@ -517,15 +517,15 @@ void SetWindowMonitor(int monitor) |
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMinSize(int width, int height) |
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{ |
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CORE.Window.windowMin.width = width; |
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CORE.Window.windowMin.height = height; |
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CORE.Window.screenMin.width = width; |
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CORE.Window.screenMin.height = height; |
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} |
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMaxSize(int width, int height) |
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{ |
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CORE.Window.windowMax.width = width; |
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CORE.Window.windowMax.height = height; |
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CORE.Window.screenMax.width = width; |
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CORE.Window.screenMax.height = height; |
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} |
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// Set window dimensions |
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@ -841,10 +841,10 @@ static bool InitGraphicsDevice(int width, int height) |
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default |
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// Set the window minimum and maximum default values to 0 |
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CORE.Window.windowMin.width = 0; |
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CORE.Window.windowMin.height = 0; |
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CORE.Window.windowMax.width = 0; |
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CORE.Window.windowMax.height = 0; |
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CORE.Window.screenMin.width = 0; |
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CORE.Window.screenMin.height = 0; |
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CORE.Window.screenMax.width = 0; |
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CORE.Window.screenMax.height = 0; |
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... |
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// ...in top-down or left-right to match display aspect ratio (no weird scaling) |
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