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Update raylib.h

Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
pull/616/head
Jorge A. Gomes 6 years ago
committed by GitHub
parent
commit
6ef03ea4e8
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 11 additions and 3 deletions
  1. +11
    -3
      src/raylib.h

+ 11
- 3
src/raylib.h View File

@ -412,13 +412,14 @@ typedef struct RenderTexture2D {
// RenderTexture type, same as RenderTexture2D
typedef RenderTexture2D RenderTexture;
typedef struct NinePatch {
typedef struct NPatch {
Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?)
Rectangle sourceRec; // The 9-patch region in the texture
Vector2 minSize; // The minimum size the 9-patch can be shrunk to
float borderWidth[4]; // The widths of the left, top, right and bottom borders
int padding[4]; // Helps the n-patch contents fit nicely inside
} NinePatch;
int type; // The type of this n-patch: 9-patch, 3-patch vertical or 3-patch horizontal
} NPatch;
// Font character info
typedef struct CharInfo {
@ -737,6 +738,13 @@ typedef enum {
HMD_SONY_PSVR
} VrDeviceType;
// Type of n-patch
typedef enum {
NPT_9PATCH = 0, // 3x3
NPT_3PATCH_VERTICAL, // 1x3
NPT_3PATCH_HORIZONTAL // 3x1
} NPatchType;
// Callbacks to be implemented by users
typedef void (*TraceLogCallback)(int msgType, const char *text, va_list args);
@ -1007,7 +1015,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint);
RLAPI void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint); //Draw 9x9, 3x1 or 1x3 stretchable Texture2D
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)

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