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GetDroppedFiles and SetShaderValue in Lua working

Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
pull/175/head
ghassanpl 8 years ago
parent
commit
6f27941e28
3 changed files with 96 additions and 21 deletions
  1. +6
    -3
      examples/core_drop_files.lua
  2. +3
    -3
      examples/shaders_custom_uniform.lua
  3. +87
    -15
      src/rlua.h

+ 6
- 3
examples/core_drop_files.lua View File

@ -28,7 +28,10 @@ SetTargetFPS(60)
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
if (IsFileDropped()) then droppedFiles = GetDroppedFiles(count) end
if (IsFileDropped()) then
droppedFiles = GetDroppedFiles()
count = #droppedFiles
end
---------------------------------------------------------------------------------------
-- Draw
@ -41,11 +44,11 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
else
DrawText("Dropped files:", 100, 40, 20, DARKGRAY)
for i = 0, count do
for i = 0, count-1 do
if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5))
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY)
DrawText(droppedFiles[io">+1], 120, 100 + 40*i, 10, GRAY)
end
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY)

+ 3
- 3
examples/shaders_custom_uniform.lua View File

@ -60,11 +60,11 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
---------------------------------------------------------------------------------------
local mousePosition = GetMousePosition()
swirlCenter[0] = mousePosition.x
swirlCenter[1] = screenHeight - mousePosition.y
swirlCenter[1] = mousePosition.x
swirlCenter[2] = screenHeight - mousePosition.y
-- Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2)
SetShaderValue(shader, swirlCenterLoc, swirlCenter)
camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------

+ 87
- 15
src/rlua.h View File

@ -126,7 +126,7 @@ RLUADEF void CloseLuaDevice(void); // De-initialize Lua system
#define LuaPush_SpriteFont(L, sf) LuaPushOpaqueTypeWithMetatable(L, sf, SpriteFont)
#define LuaPush_Mesh(L, vd) LuaPushOpaqueType(L, vd)
#define LuaPush_Shader(L, s) LuaPushOpaqueType(L, s)
#define LuaPush_Light(L, light) LuaPushOpaqueType(L, light)
#define LuaPush_Light(L, light) LuaPushOpaqueTypeWithMetatable(L, light, Light)
#define LuaPush_Sound(L, snd) LuaPushOpaqueType(L, snd)
#define LuaPush_Wave(L, wav) LuaPushOpaqueType(L, wav)
#define LuaPush_Music(L, mus) LuaPushOpaqueType(L, mus)
@ -263,6 +263,8 @@ static int LuaIndexTexture2D(lua_State* L)
lua_pushinteger(L, img.mipmaps);
else if (!strcmp(key, "format"))
lua_pushinteger(L, img.format);
else if (!strcmp(key, "id"))
lua_pushinteger(L, img.id);
else
return 0;
return 1;
@ -296,6 +298,58 @@ static int LuaIndexSpriteFont(lua_State* L)
return 1;
}
static int LuaIndexLight(lua_State* L)
{
Light light = LuaGetArgument_Light(L, 1);
const char *key = luaL_checkstring(L, 2);
if (!strcmp(key, "id"))
lua_pushinteger(L, light->id);
else if (!strcmp(key, "enabled"))
lua_pushboolean(L, light->enabled);
else if (!strcmp(key, "type"))
lua_pushinteger(L, light->type);
else if (!strcmp(key, "position"))
LuaPush_Vector3(L, light->position);
else if (!strcmp(key, "target"))
LuaPush_Vector3(L, light->target);
else if (!strcmp(key, "radius"))
lua_pushnumber(L, light->radius);
else if (!strcmp(key, "diffuse"))
LuaPush_Color(L, light->diffuse);
else if (!strcmp(key, "intensity"))
lua_pushnumber(L, light->intensity);
else if (!strcmp(key, "coneAngle"))
lua_pushnumber(L, light->coneAngle);
else
return 0;
return 1;
}
static int LuaNewIndexLight(lua_State* L)
{
Light light = LuaGetArgument_Light(L, 1);
const char *key = luaL_checkstring(L, 2);
if (!strcmp(key, "id"))
light->id = LuaGetArgument_int(L, 3);
else if (!strcmp(key, "enabled"))
light->enabled = lua_toboolean(L, 3);
else if (!strcmp(key, "type"))
light->type = LuaGetArgument_int(L, 3);
else if (!strcmp(key, "position"))
light->position = LuaGetArgument_Vector3(L, 3);
else if (!strcmp(key, "target"))
light->target = LuaGetArgument_Vector3(L, 3);
else if (!strcmp(key, "radius"))
light->radius = LuaGetArgument_float(L, 3);
else if (!strcmp(key, "diffuse"))
light->diffuse = LuaGetArgument_Color(L, 3);
else if (!strcmp(key, "intensity"))
light->intensity = LuaGetArgument_float(L, 3);
else if (!strcmp(key, "coneAngle"))
light->coneAngle = LuaGetArgument_float(L, 3);
return 0;
}
static void LuaBuildOpaqueMetatables(void)
{
luaL_newmetatable(L, "Image");
@ -313,10 +367,17 @@ static void LuaBuildOpaqueMetatables(void)
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, "SpriteFont");
lua_pushcfunction(L, &LuaIndexSpriteFont);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, "SpriteFont");
lua_pushcfunction(L, &LuaIndexSpriteFont);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, "Light");
lua_pushcfunction(L, &LuaIndexLight);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, &LuaNewIndexLight);
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1);
}
//----------------------------------------------------------------------------------
@ -1057,15 +1118,20 @@ int lua_IsFileDropped(lua_State* L)
lua_pushboolean(L, result);
return 1;
}
/*
int lua_*GetDroppedFiles(lua_State* L)
int lua_GetDroppedFiles(lua_State* L)
{
int * arg1 = LuaGetArgument_int *(L, 1);
//char * result = *GetDroppedFiles(arg1);
LuaPush_//char *(L, result);
return 1;
int count = 0;
char ** result = GetDroppedFiles(&count);
lua_createtable(L, count, 0);
for (int i = 0; i < count; i++)
{
lua_pushstring(L, result[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
*/
int lua_ClearDroppedFiles(lua_State* L)
{
ClearDroppedFiles();
@ -1638,7 +1704,6 @@ int lua_DrawPoly(lua_State* L)
sz++; \
lua_pop(L, 1); \
} \
lua_pop(L, 1); \
name = calloc(sz, sizeof(type)); \
sz = 0; \
lua_pushnil(L); \
@ -2334,7 +2399,12 @@ int lua_DrawGizmo(lua_State* L)
return 0;
}
// TODO: DrawLight(Light light);
int lua_DrawLight(lua_State* L)
{
Light arg1 = LuaGetArgument_Light(L, 1);
DrawLight(arg1);
return 0;
}
int lua_Draw3DLine(lua_State* L)
{
@ -3544,7 +3614,7 @@ static luaL_Reg raylib_functions[] = {
REG(ShowLogo)
REG(IsFileDropped)
o">//REG(*GetDroppedFiles)
REG(GetDroppedFiles)
REG(ClearDroppedFiles)
REG(StorageSaveValue)
REG(StorageLoadValue)
@ -3698,6 +3768,8 @@ static luaL_Reg raylib_functions[] = {
REG(DrawRay)
REG(DrawGrid)
REG(DrawGizmo)
REG(DrawLight)
REG(LoadModel)
REG(LoadModelEx)

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