| @ -0,0 +1,126 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [core] example - custom frame control | |||||
| * | |||||
| * WARNING: This is an example for advance users willing to have full control over | |||||
| * the frame processes. By default, EndDrawing() calls the following processes: | |||||
| * 1. Draw remaining batch data: rlDrawRenderBatchActive() | |||||
| * 2. SwapScreenBuffer() | |||||
| * 3. Frame time control: WaitTime() | |||||
| * 4. PollInputEvents() | |||||
| * | |||||
| * To avoid steps 2, 3 and 4, flag SUPPORT_CUSTOM_FRAME_CONTROL can be enabled in | |||||
| * config.h (it requires recompiling raylib). This way those steps are up to the user. | |||||
| * | |||||
| * Note that enabling this flag invalidates some functions: | |||||
| * - GetFrameTime() | |||||
| * - SetTargetFPS() | |||||
| * - GetFPS() | |||||
| * | |||||
| * This example has been created using raylib 3.8 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2021 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| int main(void) | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| const int screenWidth = 800; | |||||
| const int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - custom frame control"); | |||||
| // Custom timming variables | |||||
| double previousTime = GetTime(); // Previous time measure | |||||
| double currentTime = 0.0; // Current time measure | |||||
| double updateDrawTime = 0.0; // Update + Draw time | |||||
| double waitTime = 0.0; // Wait time (if target fps required) | |||||
| float deltaTime = 0.0f; // Frame time (Update + Draw + Wait time) | |||||
| float timeCounter = 0.0f; // Accumulative time counter (seconds) | |||||
| float position = 0.0f; // Circle position | |||||
| bool pause = false; // Pause control flag | |||||
| int targetFPS = 60; // Our initial target fps | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL) | |||||
| if (IsKeyPressed(KEY_SPACE)) pause = !pause; | |||||
| if (IsKeyPressed(KEY_UP)) targetFPS += 20; | |||||
| else if (IsKeyPressed(KEY_DOWN)) targetFPS -= 20; | |||||
| if (targetFPS < 0) targetFPS = 0; | |||||
| if (!pause) | |||||
| { | |||||
| position += 200*deltaTime; // We move at 200 pixels per second | |||||
| if (position >= GetScreenWidth()) position = 0; | |||||
| timeCounter += deltaTime; // We count time (seconds) | |||||
| } | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| for (int i = 0; i < GetScreenWidth()/200; i++) DrawRectangle(200*i, 0, 1, GetScreenHeight(), SKYBLUE); | |||||
| DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED); | |||||
| DrawText(FormatText("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON); | |||||
| DrawText(FormatText("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK); | |||||
| DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY); | |||||
| DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 30, 20, GRAY); | |||||
| DrawText(FormatText("TARGET FPS: %i", targetFPS), GetScreenWidth() - 220, 10, 20, LIME); | |||||
| DrawText(FormatText("CURRENT FPS: %i", (int)(1.0f/deltaTime)), GetScreenWidth() - 220, 40, 20, GREEN); | |||||
| EndDrawing(); | |||||
| // NOTE: In case raylib is configured to SUPPORT_CUSTOM_FRAME_CONTROL, | |||||
| // Events polling, screen buffer swap and frame time control must be managed by the user | |||||
| SwapScreenBuffer(); // Flip the back buffer to screen (front buffer) | |||||
| currentTime = GetTime(); | |||||
| updateDrawTime = currentTime - previousTime; | |||||
| if (targetFPS > 0) // We want a fixed frame rate | |||||
| { | |||||
| waitTime = (1.0f/(float)targetFPS) - updateDrawTime; | |||||
| if (waitTime > 0.0) | |||||
| { | |||||
| WaitTime((float)waitTime*1000.0f); | |||||
| currentTime = GetTime(); | |||||
| deltaTime = (float)(currentTime - previousTime); | |||||
| } | |||||
| } | |||||
| else deltaTime = updateDrawTime; // Framerate could be variable | |||||
| previousTime = currentTime; | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||