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/******************************************************************************************* |
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* |
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* raylib [textures] example - Background scrolling |
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* |
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* This example has been created using raylib 2.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling"); |
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// NOTE: Be careful, background width must be equal or bigger than screen width |
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// if not, texture should be draw more than two times for scrolling effect |
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Texture2D background = LoadTexture("resources/cyberpunk_street_background.png"); |
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Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png"); |
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Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png"); |
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float scrollingBack = 0; |
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float scrollingMid = 0; |
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float scrollingFore = 0; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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scrollingBack -= 0.1f; |
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scrollingMid -= 0.5f; |
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scrollingFore -= 1.0f; |
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// NOTE: Texture is scaled twice its size, so it sould be considered on scrolling |
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if (scrollingBack <= -background.width*2) scrollingBack = 0; |
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if (scrollingMid <= -midground.width*2) scrollingMid = 0; |
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if (scrollingFore <= -foreground.width*2) scrollingFore = 0; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(GetColor(0x052c46ff)); |
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// Draw background image twice |
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// NOTE: Texture is scaled twice its size |
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DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE); |
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DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE); |
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// Draw midground image twice |
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DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE); |
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DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE); |
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// Draw foreground image twice |
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DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE); |
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DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE); |
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DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED); |
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DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(background); // Unload background texture |
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UnloadTexture(midground); // Unload midground texture |
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UnloadTexture(foreground); // Unload foreground texture |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |