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@ -68,7 +68,7 @@ int main(void) |
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int swirlCenterLoc = GetShaderLocation(shader, "center"); |
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// Create a RenderTexture2D to be used for render to texture |
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RenderTexture2D target; |
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -80,10 +80,9 @@ int main(void) |
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{ |
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screenWidth = GetScreenWidth(); |
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screenHeight = GetScreenHeight(); |
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UnloadRenderTexture(target); |
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target = LoadRenderTexture(screenWidth, screenHeight); |
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} |
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// Create a RenderTexture2D to be used for render to texture |
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UnloadRenderTexture(target); |
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target = LoadRenderTexture(screenWidth, screenHeight); |
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// Update |
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//---------------------------------------------------------------------------------- |
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