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@ -200,6 +200,8 @@ static int currentMatrixMode; |
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static DrawMode currentDrawMode; |
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static float currentDepth = -1.0f; |
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// Vertex arrays for lines, triangles and quads |
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static VertexPositionColorBuffer lines; // No texture support |
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static VertexPositionColorBuffer triangles; // No texture support |
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@ -580,6 +582,11 @@ void rlEnd(void) |
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} break; |
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default: break; |
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} |
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// NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, |
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// as well as depth buffer bit-depth (16bit or 24bit or 32bit) |
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// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) |
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currentDepth += (1.0f/20000.0f); |
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} |
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// Define one vertex (position) |
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@ -648,13 +655,13 @@ void rlVertex3f(float x, float y, float z) |
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// Define one vertex (position) |
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void rlVertex2f(float x, float y) |
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{ |
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rlVertex3f(x, y, mf">0.0f); |
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rlVertex3f(x, y, n">currentDepth); |
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} |
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// Define one vertex (position) |
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void rlVertex2i(int x, int y) |
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{ |
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rlVertex3f((float)x, (float)y, mf">0.0f); |
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rlVertex3f((float)x, (float)y, n">currentDepth); |
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} |
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// Define one vertex (texture coordinate) |
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@ -1395,6 +1402,9 @@ void rlglDraw(void) |
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quads.vCounter = 0; |
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quads.tcCounter = 0; |
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quads.cCounter = 0; |
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// Reset depth for next draw |
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currentDepth = -1.0f; |
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#endif |
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} |
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@ -1583,7 +1593,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height) |
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rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix |
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rlLoadIdentity(); // Reset current matrix (PROJECTION) |
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rlOrtho(0, width - offsetX, height - offsetY, 0, i">0, 1); // Config orthographic mode: top-left corner --> (0,0) |
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rlOrtho(0, width - offsetX, height - offsetY, 0, f">0.0f, 1.0f); // Config orthographic mode: top-left corner --> (0,0) |
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rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix |
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rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
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