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Review VR functionality

To be more generic and configurable
pull/367/head
Ray San há 7 anos
ascendente
cometimento
7057d08369
5 ficheiros alterados com 1300 adições e 91 eliminações
  1. BIN
      release/libs/win32/mingw32/libraylib.a
  2. +1168
    -0
      release/libs/win32/mingw32/raylib.h
  3. +19
    -7
      src/raylib.h
  4. +95
    -78
      src/rlgl.c
  5. +18
    -6
      src/rlgl.h

BIN
release/libs/win32/mingw32/libraylib.a Ver ficheiro


+ 1168
- 0
release/libs/win32/mingw32/raylib.h
A apresentação das diferenças no ficheiro foi suprimida por ser demasiado grande
Ver ficheiro


+ 19
- 7
src/raylib.h Ver ficheiro

@ -523,6 +523,20 @@ typedef struct RRESData {
// RRES type (pointer to RRESData array)
typedef struct RRESData *RRES;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
int vResolution; // HMD vertical resolution in pixels
float hScreenSize; // HMD horizontal size in meters
float vScreenSize; // HMD vertical size in meters
float vScreenCenter; // HMD screen center in meters
float eyeToScreenDistance; // HMD distance between eye and display in meters
float lensSeparationDistance; // HMD lens separation distance in meters
float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
float lensDistortionValues[4]; // HMD lens distortion constant parameters
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
@ -665,13 +679,10 @@ typedef enum {
HMD_DEFAULT_DEVICE = 0,
HMD_OCULUS_RIFT_DK2,
HMD_OCULUS_RIFT_CV1,
HMD_OCULUS_GO,
HMD_VALVE_HTC_VIVE,
HMD_SAMSUNG_GEAR_VR,
HMD_GOOGLE_CARDBOARD,
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
} VrDevice;
HMD_SONY_PSVR
} VrDeviceType;
// RRESData type
typedef enum {
@ -1083,7 +1094,8 @@ RLAPI void BeginBlendMode(int mode); // Beg
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR control functions
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera

+ 95
- 78
src/rlgl.c Ver ficheiro

@ -223,20 +223,6 @@ typedef struct DrawCall {
} DrawCall;
#if defined(SUPPORT_VR_SIMULATOR)
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
int vResolution; // HMD vertical resolution in pixels
float hScreenSize; // HMD horizontal size in meters
float vScreenSize; // HMD vertical size in meters
float vScreenCenter; // HMD screen center in meters
float eyeToScreenDistance; // HMD distance between eye and display in meters
float lensSeparationDistance; // HMD lens separation distance in meters
float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
float distortionK[4]; // HMD lens distortion constant parameters
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
// VR Stereo rendering configuration for simulator
typedef struct VrStereoConfig {
RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
@ -2829,70 +2815,88 @@ void EndBlendMode(void)
}
#if defined(SUPPORT_VR_SIMULATOR)
// Init VR simulator for selected device
// NOTE: It modifies the global variable: VrStereoConfig vrConfig
void InitVrSimulator(int vrDevice)
// Get VR device information for some standard devices
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
VrDeviceInfo hmd; // Current VR device info
VrDeviceInfo hmd = { 0 }; // Current VR device info
if (vrDevice == HMD_OCULUS_RIFT_DK2)
{
// Oculus Rift DK2 parameters
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
hmd.vResolution = 800; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(LOG_INFO, "Initializing VR Simulator (Oculus Rift DK2)");
}
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
switch (vrDeviceType)
{
// Oculus Rift CV1 parameters
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
// but result is not the same obtained with Oculus PC SDK.
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(LOG_INFO, "Initializing VR Simulator (Oculus Rift CV1)");
}
else
{
TraceLog(LOG_WARNING, "VR Simulator doesn't support selected device parameters,");
TraceLog(LOG_WARNING, "using default VR Simulator parameters");
case HMD_DEFAULT_DEVICE:
case HMD_OCULUS_RIFT_CV1:
{
// Oculus Rift CV1 parameters
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
// but result is not the same obtained with Oculus PC SDK.
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
hmd.lensDistortionValues[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.lensDistortionValues[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.lensDistortionValues[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.lensDistortionValues[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(LOG_INFO, "Initializing VR Simulator (Oculus Rift CV1)");
} break;
case HMD_OCULUS_RIFT_DK2:
{
// Oculus Rift DK2 parameters
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
hmd.vResolution = 800; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
hmd.lensDistortionValues[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.lensDistortionValues[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.lensDistortionValues[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.lensDistortionValues[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(LOG_INFO, "Initializing VR Simulator (Oculus Rift DK2)");
} break;
case HMD_OCULUS_GO:
{
// TODO: Provide device display and lens parameters
}
case HMD_VALVE_HTC_VIVE:
{
// TODO: Provide device display and lens parameters
}
case HMD_SONY_PSVR:
{
// TODO: Provide device display and lens parameters
}
default: break;
}
return hmd;
}
// Init VR simulator for selected device parameters
// NOTE: It modifies the global variable: VrStereoConfig vrConfig
void InitVrSimulator(VrDeviceInfo info)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Initialize framebuffer and textures for stereo rendering
// NOTE: screen size should match HMD aspect ratio
// NOTE: Screen size should match HMD aspect ratio
vrConfig.stereoFbo = rlLoadRenderTexture(screenWidth, screenHeight);
#if defined(SUPPORT_DISTORTION_SHADER)
@ -2901,7 +2905,7 @@ void InitVrSimulator(int vrDevice)
if (vrConfig.distortionShader.id > 0) SetShaderDefaultLocations(&vrConfig.distortionShader);
#endif
SetStereoConfig(hmd);
SetStereoConfig(info);
vrSimulatorReady = true;
#endif
@ -2925,6 +2929,18 @@ void CloseVrSimulator(void)
#endif
}
// TODO: Review VR system to be more flexible,
// move distortion shader to user side,
// SetStereoConfig() must be reviewed...
/*
// Set VR view distortion shader
void SetVrDistortionShader(Shader shader)
{
vrConfig.distortionShader = shader;
SetStereoConfig(info);
}
*/
// Detect if VR simulator is running
bool IsVrSimulatorReady(void)
{
@ -3958,10 +3974,10 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
float lensRadiusSq = lensRadius*lensRadius;
float distortionScale = hmd.distortionK[0] +
hmd.distortionK[1]*lensRadiusSq +
hmd.distortionK[2]*lensRadiusSq*lensRadiusSq +
hmd.distortionK[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
float distortionScale = hmd.lensDistortionValues[0] +
hmd.lensDistortionValues[1]*lensRadiusSq +
hmd.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
hmd.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
TraceLog(LOG_DEBUG, "VR: Distortion Scale: %f", distortionScale);
@ -3984,7 +4000,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scale"), scale, 2);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, 2);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.distortionK, 4);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.lensDistortionValues, 4);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, 4);
#endif
@ -4023,6 +4039,7 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
// Apply view offset to modelview matrix
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
// Set current eye projection matrix
eyeProjection = vrConfig.eyesProjection[eye];
SetMatrixModelview(eyeModelView);

+ 18
- 6
src/rlgl.h Ver ficheiro

@ -269,6 +269,20 @@ typedef unsigned char byte;
float fovy; // Camera field-of-view apperture in Y (degrees)
} Camera;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
int vResolution; // HMD vertical resolution in pixels
float hScreenSize; // HMD horizontal size in meters
float vScreenSize; // HMD vertical size in meters
float vScreenCenter; // HMD screen center in meters
float eyeToScreenDistance; // HMD distance between eye and display in meters
float lensSeparationDistance; // HMD lens separation distance in meters
float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
float lensDistortionValues[4]; // HMD lens distortion constant parameters
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
// TraceLog message types
typedef enum {
LOG_INFO = 0,
@ -332,12 +346,9 @@ typedef unsigned char byte;
HMD_DEFAULT_DEVICE = 0,
HMD_OCULUS_RIFT_DK2,
HMD_OCULUS_RIFT_CV1,
HMD_OCULUS_GO,
HMD_VALVE_HTC_VIVE,
HMD_SAMSUNG_GEAR_VR,
HMD_GOOGLE_CARDBOARD,
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
HMD_SONY_PSVR
} VrDevice;
#endif
@ -457,7 +468,8 @@ void BeginBlendMode(int mode); // Begin blending mode (
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR simulator functionality
void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
void CloseVrSimulator(void); // Close VR simulator for current device
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)

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