diff --git a/src/core.c b/src/core.c index 773bc15d0..c0f5be83a 100644 --- a/src/core.c +++ b/src/core.c @@ -1129,16 +1129,16 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) MatrixInvert(&matProjView); // Calculate far and near points - Quaternion nearPoint = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f }; - Quaternion farPoint = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f }; + Quaternion qNear = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f }; + Quaternion qFar = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f }; // Multiply points by unproject matrix - QuaternionTransform(&nearPoint, matProjView); - QuaternionTransform(&farPoint, matProjView); + QuaternionTransform(&qNear, matProjView); + QuaternionTransform(&qFar, matProjView); // Calculate normalized world points in vectors - Vector3 nearPoint = { nearPoint.x/nearPoint.w, nearPoint.y/nearPoint.w, nearPoint.z/nearPoint.w}; - Vector3 farPoint = { farPoint.x/farPoint.w, farPoint.y/farPoint.w, farPoint.z/farPoint.w}; + Vector3 nearPoint = { qNear.x/qNear.w, qNear.y/qNear.w, qNear.z/qNear.w}; + Vector3 farPoint = { qFar.x/qFar.w, qFar.y/qFar.w, qFar.z/qFar.w}; #endif // Calculate normalized direction vector