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																@ -1759,7 +1759,8 @@ void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color c | 
															
														
														
													
														
															
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																        DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); | 
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																        DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); | 
															
														
														
													
														
															
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																    DrawCircleV(currentPoint, thick/2.0f, color);   // Draw end line circle-cap | 
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																    // Cap circle drawing at the end of every segment | 
															
														
														
													
														
															
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																    DrawCircleV(currentPoint, thick/2.0f, color); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																// Draw spline: Catmull-Rom, minimum 4 points | 
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																// Draw spline: Catmull-Rom, minimum 4 points | 
															
														
														
													
												
													
														
															
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																@ -1825,34 +1826,31 @@ void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Co | 
															
														
														
													
														
															
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																        DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); | 
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																        DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); | 
															
														
														
													
														
															
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																    } | 
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																    } | 
															
														
														
													
														
															
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																    DrawCircleV(currentPoint, thick/2.0f, color);   // Draw end line circle-cap | 
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																    // Cap circle drawing at the end of every segment | 
															
														
														
													
														
															
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																    DrawCircleV(currentPoint, thick/2.0f, color); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																// Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] | 
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																// Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] | 
															
														
														
													
														
															
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																void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color) | 
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																void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color) | 
															
														
														
													
														
															
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																{ | 
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																    if (pointCount < 3) return; | 
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																    for (int i = 2; i < pointCount - 2; i += 2) | 
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																    { | 
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																        DrawCircleV(points[i], thick/2.0f, color); | 
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																    } | 
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																    for (int i = 0; i < pointCount - 2; i += 2) | 
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																    if (pointCount >= 3) | 
															
														
														
													
														
															
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																        DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color); | 
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																        for (int i = 0; i < pointCount - 2; i += 2) DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color); | 
															
														
														
													
														
															
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																        // Cap circle drawing at the end of every segment | 
															
														
														
													
														
															
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																        //for (int i = 2; i < pointCount - 2; i += 2) DrawCircleV(points[i], thick/2.0f, color); | 
															
														
														
													
														
															
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																    } | 
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																    } | 
															
														
														
													
														
															
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																// Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] | 
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																// Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] | 
															
														
														
													
														
															
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																void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color) | 
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																void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color) | 
															
														
														
													
														
															
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																    if (pointCount < 4) return; | 
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																    for (int i = 3; i < pointCount - 3; i += 3) | 
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																        DrawCircleV(points[i], thick/2.0f, color); | 
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																    } | 
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																    for (int i = 0; i < pointCount - 3; i += 3) | 
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																    if (pointCount >= 4) | 
															
														
														
													
														
															
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																        DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color); | 
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																        for (int i = 0; i < pointCount - 3; i += 3) DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color); | 
															
														
														
													
														
															
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																        // Cap circle drawing at the end of every segment | 
															
														
														
													
														
															
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																        //for (int i = 3; i < pointCount - 3; i += 3) DrawCircleV(points[i], thick/2.0f, color); | 
															
														
														
													
														
															
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																    } | 
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																    } | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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