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Major revamp gltf (#1849)

* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)

* Use animation vertices on initial load if possible.

* Added girl model to model example

* Revamped GLTF model loading as it was wrong by default. Also updated some comments.

GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.

It is the correct way of loading GLTF and what is suggested in the official examples.

Currenlty limiting to only one scene but more can be included later.

* Refactored the new names and structure of extracted functions.

* Safer and easier read value.

* Made reading easier for accessor->bufferView->buffer in GLTF.

Now there is no need to check for supported types or anything.

* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world

* Removed weird example file
pull/1856/head
Hristo Stamenov 4年前
committed by GitHub
コミット
71700254b4
この署名に対応する既知のキーがデータベースに存在しません GPGキーID: 4AEE18F83AFDEB23
4個のファイルの変更783行の追加375行の削除
  1. +2
    -1
      examples/models/models_gltf_model.c
  2. +3
    -0
      examples/models/resources/gltf/LICENSE
  3. バイナリ
      examples/models/resources/gltf/girl.glb
  4. +778
    -374
      src/models.c

+ 2
- 1
examples/models/models_gltf_model.c ファイルの表示

@ -21,7 +21,7 @@
#include <stdlib.h>
#define MAX_MODELS 7
#define MAX_MODELS 8
int main(void)
{
@ -49,6 +49,7 @@ int main(void)
model[4] = LoadModel("resources/gltf/AnimatedTriangle.gltf");
model[5] = LoadModel("resources/gltf/AnimatedMorphCube.glb");
model[6] = LoadModel("resources/gltf/vertex_colored_object.glb");
model[7] = LoadModel("resources/gltf/girl.glb");
int currentModel = 0;

+ 3
- 0
examples/models/resources/gltf/LICENSE ファイルの表示

@ -15,6 +15,9 @@ Animated Triangle model is licensed as CC0 Universal Public Domain
Gearbox Assy model has been provided by Okino Computer Graphics, using Okino Polytrans Software.
no license information was provided
Girl model has been provided by Hristo Stamenov (https://thatonegamedev.com/)
and licensed as CC0 Universal Public Domain
Check for details on CC0: https://creativecommons.org/publicdomain/zero/1.0/
Check for details on CC4: http://creativecommons.org/licenses/by/4.0/
GLTF sample models for testing are taken from: https://github.com/KhronosGroup/glTF-Sample-Models/

バイナリ
examples/models/resources/gltf/girl.glb ファイルの表示


+ 778
- 374
src/models.c
ファイル差分が大きすぎるため省略します
ファイルの表示


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