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REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416

pull/5419/head
Ray 6 дней назад
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Сommit
720dd22491
1 измененных файлов: 10 добавлений и 4 удалений
  1. +10
    -4
      src/rlgl.h

+ 10
- 4
src/rlgl.h Просмотреть файл

@ -3353,8 +3353,8 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
mipWidth /= 2;
mipHeight /= 2;
mipOffset += mipSize; // Increment offset position to next mipmap
if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap
mipOffset += mipSize; // Increment offset position to next mipmap
if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap
// Security check for NPOT textures
if (mipWidth < 1) mipWidth = 1;
@ -3392,8 +3392,14 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// Define thee maximum number of mipmap levels to be used, 0 is default texture size
// Define the maximum number of mipmap levels to be used, 0 is base texture size
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount - 1);
// Check if the loaded texture with mipmaps is complete,
// uncomplete textures will draw in black if mipmap filtering is required
//GLint complete = 0;
//glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &complete);
}
#endif
@ -5232,7 +5238,7 @@ static int rlGetPixelDataSize(int width, int height, int format)
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16
if ((width < 4) && (height < 4))
if ((width <= 4) && (height <= 4))
{
if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;

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