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																@ -50,7 +50,7 @@ int main(void) | 
															
														
														
													
														
															
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																        irisRightPosition = GetMousePosition(); | 
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																        irisRightPosition = GetMousePosition(); | 
															
														
														
													
														
															
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																        // Check not inside the left eye sclera | 
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																        // Check not inside the left eye sclera | 
															
														
														
													
														
															
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																        if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - mi">20)) | 
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																        if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - n">irisRadius)) | 
															
														
														
													
														
															
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																        { | 
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																        { | 
															
														
														
													
														
															
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																            dx = irisLeftPosition.x - scleraLeftPosition.x; | 
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																            dx = irisLeftPosition.x - scleraLeftPosition.x; | 
															
														
														
													
														
															
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																            dy = irisLeftPosition.y - scleraLeftPosition.y; | 
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																            dy = irisLeftPosition.y - scleraLeftPosition.y; | 
															
														
														
													
												
													
														
															
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																@ -65,7 +65,7 @@ int main(void) | 
															
														
														
													
														
															
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																        } | 
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																        } | 
															
														
														
													
														
															
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																        // Check not inside the right eye sclera | 
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																        // Check not inside the right eye sclera | 
															
														
														
													
														
															
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																        if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - mi">20)) | 
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																        if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - n">irisRadius)) | 
															
														
														
													
														
															
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																        { | 
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																        { | 
															
														
														
													
														
															
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																            dx = irisRightPosition.x - scleraRightPosition.x; | 
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																            dx = irisRightPosition.x - scleraRightPosition.x; | 
															
														
														
													
														
															
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																            dy = irisRightPosition.y - scleraRightPosition.y; | 
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																            dy = irisRightPosition.y - scleraRightPosition.y; | 
															
														
														
													
												
													
														
															
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