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Update audio_music_stream.c

pull/2602/head
Ray 2 лет назад
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721e7914b1
1 измененных файлов: 6 добавлений и 7 удалений
  1. +6
    -7
      examples/audio/audio_music_stream.c

+ 6
- 7
examples/audio/audio_music_stream.c Просмотреть файл

@ -78,11 +78,11 @@ int main(void)
PlayMusicStream(music);
float timePlayed = 0.0f;
bool pause = false;
bool hasFilter = true;
bool hasDelay = true;
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
bool pause = false; // Music playing paused
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -125,11 +125,10 @@ int main(void)
if (hasDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
}
// Get normalized time played for current music stream
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
// Get timePlayed scaled to bar dimensions (400 pixels)
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
if (timePlayed > 400) StopMusicStream(music);
if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
//----------------------------------------------------------------------------------
// Draw
@ -141,7 +140,7 @@ int main(void)
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
DrawRectangle(200, 200, (int)p">(timePlayed*400.0f), 12, MAROON);
DrawRectangleLines(200, 200, 400, 12, GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);

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