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@ -5076,20 +5076,11 @@ static void *EventThread(void *arg) |
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// Make sure we got a valid keycode |
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if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) |
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{ |
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/* Disabled buffer !! |
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// Store the key information for raylib to later use |
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CORE.Input.Keyboard.currentKeyState[keycode] = event.value; |
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if (event.value > 0) |
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{ |
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// Add the key int the fifo |
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CORE.Input.Keyboard.lastKeyPressed.contents[CORE.Input.Keyboard.lastKeyPressed.head] = keycode; // Put the data at the front of the fifo snake |
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CORE.Input.Keyboard.lastKeyPressed.head = (CORE.Input.Keyboard.lastKeyPressed.head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long) |
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// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented) |
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} |
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*/ |
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CORE.Input.Keyboard.currentKeyState[keycode] = event.value; |
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if (event.value == 1) |
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// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt |
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// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, |
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// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat |
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CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; |
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if (event.value >= 1) |
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{ |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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