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@ -48,16 +48,7 @@ int main(void) |
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models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); |
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models[8] = LoadModelFromMesh(GenMeshCustom()); |
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// Generated meshes could be exported as .obj files |
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//ExportMesh(models[0].meshes[0], "plane.obj"); |
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//ExportMesh(models[1].meshes[0], "cube.obj"); |
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//ExportMesh(models[2].meshes[0], "sphere.obj"); |
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//ExportMesh(models[3].meshes[0], "hemisphere.obj"); |
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//ExportMesh(models[4].meshes[0], "cylinder.obj"); |
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//ExportMesh(models[5].meshes[0], "torus.obj"); |
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//ExportMesh(models[6].meshes[0], "knot.obj"); |
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//ExportMesh(models[7].meshes[0], "poly.obj"); |
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//ExportMesh(models[8].meshes[0], "custom.obj"); |
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// NOTE: Generated meshes could be exported using ExportMesh() |
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// Set checked texture as default diffuse component for all models material |
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for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; |
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