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pull/1435/head
Ray 4 years ago
parent
commit
72e51cd6de
1 changed files with 12 additions and 12 deletions
  1. +12
    -12
      src/textures.c

+ 12
- 12
src/textures.c View File

@ -1070,7 +1070,7 @@ Image ImageText(const char *text, int fontSize, Color color)
{ {
int defaultFontSize = 10; // Default Font chars height in pixel int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize; if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize; int spacing = fontSize/defaultFontSize;
Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color);
@ -3231,14 +3231,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL) if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL)
{ {
drawCenter = false; drawCenter = false;
leftBorder = (leftBorder / (leftBorder + rightBorder)) * patchWidth; leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
rightBorder = patchWidth - leftBorder; rightBorder = patchWidth - leftBorder;
} }
// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height // adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL) if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL)
{ {
drawMiddle = false; drawMiddle = false;
topBorder = (topBorder / (topBorder + bottomBorder)) * patchHeight; topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
bottomBorder = patchHeight - topBorder; bottomBorder = patchHeight - topBorder;
} }
@ -3253,14 +3253,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
vertD.y = patchHeight; // outer bottom vertD.y = patchHeight; // outer bottom
Vector2 coordA, coordB, coordC, coordD; Vector2 coordA, coordB, coordC, coordD;
coordA.x = nPatchInfo.sourceRec.x / width; coordA.x = nPatchInfo.sourceRec.x/width;
coordA.y = nPatchInfo.sourceRec.y / height; coordA.y = nPatchInfo.sourceRec.y/height;
coordB.x = (nPatchInfo.sourceRec.x + leftBorder) / width; coordB.x = (nPatchInfo.sourceRec.x + leftBorder)/width;
coordB.y = (nPatchInfo.sourceRec.y + topBorder) / height; coordB.y = (nPatchInfo.sourceRec.y + topBorder)/height;
coordC.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width - rightBorder) / width; coordC.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width - rightBorder)/width;
coordC.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height - bottomBorder) / height; coordC.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height - bottomBorder)/height;
coordD.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width) / width; coordD.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width)/width;
coordD.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height) / height; coordD.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height)/height;
rlEnableTexture(texture.id); rlEnableTexture(texture.id);
@ -3271,7 +3271,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
rlBegin(RL_QUADS); rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a); rlColor4ub(tint.r, tint.g, tint.b, tint.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
if (nPatchInfo.type == NPT_9PATCH) if (nPatchInfo.type == NPT_9PATCH)
{ {

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