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@ -73,12 +73,34 @@ Now raylib can easily deploy games to Android devices and Raspberry Pi (console |
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2. |
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notes on raylib 1.3 |
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------------------- |
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On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality, |
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improves textures module and provides some new modules (camera system, gestures system, IMGUI). |
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Shaders, the biggest addition to raylib, with support for simple and easy shaders loading and use. Loaded shaders can be |
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assigned to models or used as fullscreen postrocessing shaders. |
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Textures module has been improved to support most of the internal texture formats available in OpenGL |
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(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT). |
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New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person), |
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very easy to use, just calling functions: SetCameraMode() and UpdateCamera(). |
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New gestures module simplifies getures detection on Android and HTML5 programs. |
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New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces, |
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primary intended for tools development, still in experimental state but already fully functional. |
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3. |
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features |
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-------- |
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* Written in plain C code (C99) |
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* Uses C# PascalCase/camelCase notation |
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* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) |
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* Hardware accelerated with OpenGL (1.1, 3.3 or ES2) |
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* Unique OpenGL abstraction layer [rlgl] |
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* Powerful fonts module with SpriteFonts support |
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* Multiple textures support, including DDS, PKM and mipmaps generation |
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@ -247,9 +269,16 @@ acknowledgments |
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The following people have contributed in some way to make raylib project a reality. Big thanks to them! |
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- [Zopokx](https://github.com/Zopokx) for testing and hosting the web. |
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- [Zopokx](https://github.com/Zopokx) for testing the web. |
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- [Elendow](http://www.elendow.com) for testing and helping on web development. |
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- Victor Dual for implementation and testing of 3D shapes functions. |
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- Marc Palau for implementation and testing of 3D shapes functions. |
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- Victor Dual for implementating and testing of 3D shapes functions. |
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- Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules. |
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- Kevin Gato for improving texture internal formats support and helping on raygui development. |
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- Daniel Nicolas for improving texture internal formats support and helping on raygui development. |
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- Marc Agüera for testing and using raylib on a real product (Koala Seasons) |
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- Daniel Moreno for testing and using raylib on a real product (Koala Seasons) |
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- Daniel Gomez for testing and using raylib on a real product (Koala Seasons) |
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- Sergio Martinez for helping on raygui development and tools development. |
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San" |