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			@ -2253,13 +2253,17 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) | 
			
		
		
	
		
			
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			// Set a custom projection matrix (replaces internal projection matrix) | 
			
		
		
	
		
			
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			void SetMatrixProjection(Matrix proj) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    projection = proj; | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Set a custom modelview matrix (replaces internal modelview matrix) | 
			
		
		
	
		
			
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			void SetMatrixModelview(Matrix view) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    modelview = view; | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Begin blending mode (alpha, additive, multiplied) | 
			
		
		
	
	
		
			
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