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@ -2253,13 +2253,17 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) |
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// Set a custom projection matrix (replaces internal projection matrix) |
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void SetMatrixProjection(Matrix proj) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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projection = proj; |
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#endif |
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} |
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// Set a custom modelview matrix (replaces internal modelview matrix) |
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void SetMatrixModelview(Matrix view) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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modelview = view; |
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#endif |
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} |
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// Begin blending mode (alpha, additive, multiplied) |
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