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Update raylib_api.* by CI

pull/4594/head
github-actions[bot] 1 month ago
parent
commit
732da949b7
4 changed files with 14 additions and 2 deletions
  1. +5
    -0
      parser/output/raylib_api.json
  2. +5
    -0
      parser/output/raylib_api.lua
  3. +2
    -1
      parser/output/raylib_api.txt
  4. +2
    -1
      parser/output/raylib_api.xml

+ 5
- 0
parser/output/raylib_api.json View File

@ -2543,6 +2543,11 @@
"name": "SHADER_LOC_BONE_MATRICES",
"value": 28,
"description": "Shader location: array of matrices uniform: boneMatrices"
},
{
"name": "SHADER_LOC_VERTEX_INSTANCE_TX",
"value": 29,
"description": "Shader location: vertex attribute: instanceTransform"
}
]
},

+ 5
- 0
parser/output/raylib_api.lua View File

@ -2543,6 +2543,11 @@ return {
name = "SHADER_LOC_BONE_MATRICES",
value = 28,
description = "Shader location: array of matrices uniform: boneMatrices"
},
{
name = "SHADER_LOC_VERTEX_INSTANCE_TX",
value = 29,
description = "Shader location: vertex attribute: instanceTransform"
}
}
},

+ 2
- 1
parser/output/raylib_api.txt View File

@ -795,7 +795,7 @@ Enum 08: MaterialMapIndex (11 values)
Value[MATERIAL_MAP_IRRADIANCE]: 8
Value[MATERIAL_MAP_PREFILTER]: 9
Value[MATERIAL_MAP_BRDF]: 10
Enum 09: ShaderLocationIndex (29 values)
Enum 09: ShaderLocationIndex (30 values)
Name: ShaderLocationIndex
Description: Shader location index
Value[SHADER_LOC_VERTEX_POSITION]: 0
@ -827,6 +827,7 @@ Enum 09: ShaderLocationIndex (29 values)
Value[SHADER_LOC_VERTEX_BONEIDS]: 26
Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
Value[SHADER_LOC_BONE_MATRICES]: 28
Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
Enum 10: ShaderUniformDataType (9 values)
Name: ShaderUniformDataType
Description: Shader uniform data type

+ 2
- 1
parser/output/raylib_api.xml View File

@ -507,7 +507,7 @@
<Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" />
<Value name="MATERIAL_MAP_BRDF" integer="10" desc="Brdf material" />
</Enum>
<Enum name="ShaderLocationIndex" valueCount="29" desc="Shader location index">
<Enum name="ShaderLocationIndex" valueCount="30" desc="Shader location index">
<Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="Shader location: vertex attribute: position" />
<Value name="SHADER_LOC_VERTEX_TEXCOORD01" integer="1" desc="Shader location: vertex attribute: texcoord01" />
<Value name="SHADER_LOC_VERTEX_TEXCOORD02" integer="2" desc="Shader location: vertex attribute: texcoord02" />
@ -537,6 +537,7 @@
<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: boneIds" />
<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: boneWeights" />
<Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
<Value name="SHADER_LOC_VERTEX_INSTANCE_TX" integer="29" desc="Shader location: vertex attribute: instanceTransform" />
</Enum>
<Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type">
<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />

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