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@ -1111,8 +1111,6 @@ RLAPI void ExportImage(Image image, const char *fileName); |
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RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes |
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array |
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized) |
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle |
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) |
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// Image generation functions |
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RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color |
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@ -1152,6 +1150,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast); |
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) |
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RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color |
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RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed) |
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle |
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// Image drawing functions |
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// NOTE: Image software-rendering functions (CPU) |
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@ -1196,6 +1195,9 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re |
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters |
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely |
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// Image/Texture misc functions |
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) |
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//------------------------------------------------------------------------------------ |
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// Font Loading and Text Drawing Functions (Module: text) |
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//------------------------------------------------------------------------------------ |
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