diff --git a/src/rcore.c b/src/rcore.c index 26ff79d9..3ba0404d 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -2952,7 +2952,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { - float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + double aspect = ((double)width/(double)height); double top = camera.fovy/2.0; double right = top*aspect; @@ -2963,8 +2963,6 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh // Calculate view matrix from camera look at (and transpose it) Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - // TODO: Why not use Vector3Transform(Vector3 v, Matrix mat)? - // Convert world position vector to quaternion Quaternion worldPos = { position.x, position.y, position.z, 1.0f };