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@ -469,9 +469,6 @@ void UpdateCamera(Camera *camera) |
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sinf(cameraAngle.x)*direction[MOVE_LEFT] - |
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sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; |
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bool isMoving = false; // Required for swinging |
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for (int i = 0; i < 6; i++) if (direction[i]) { isMoving = true; break; } |
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// Camera orientation calculation |
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cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); |
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