Browse Source

Merge remote-tracking branch 'upstream/master'

pull/650/head
ChrisDill 6 years ago
parent
commit
73701c12b2
88 changed files with 85 additions and 6 deletions
  1. BIN
      examples/shapes/shapes_colors_palette.png
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      examples/text/resources/custom_alagard.png
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      examples/text/resources/custom_jupiter_crash.png
  4. BIN
      examples/text/resources/custom_mecha.png
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      examples/text/resources/fonts/alagard.png
  6. BIN
      examples/text/resources/fonts/alpha_beta.png
  7. BIN
      examples/text/resources/fonts/jupiter_crash.png
  8. BIN
      examples/text/resources/fonts/mecha.png
  9. BIN
      examples/text/resources/fonts/pixantiqua.png
  10. BIN
      examples/text/resources/fonts/pixelplay.png
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      examples/text/resources/fonts/romulus.png
  12. BIN
      examples/text/resources/fonts/setback.png
  13. BIN
      examples/textures/resources/custom_jupiter_crash.png
  14. BIN
      examples/textures/resources/scarfy.png
  15. BIN
      games/drturtle/resources/fish.png
  16. BIN
      games/drturtle/resources/gamera.png
  17. BIN
      games/drturtle/resources/gframe.png
  18. BIN
      games/drturtle/resources/komika.png
  19. BIN
      games/drturtle/resources/mountains.png
  20. BIN
      games/drturtle/resources/orca.png
  21. BIN
      games/drturtle/resources/sea.png
  22. BIN
      games/drturtle/resources/shark.png
  23. BIN
      games/drturtle/resources/sky.png
  24. BIN
      games/drturtle/resources/swhale.png
  25. BIN
      games/drturtle/resources/title.png
  26. BIN
      games/drturtle/resources/turtle.png
  27. BIN
      games/light_my_ritual/resources/font_arcadian.png
  28. BIN
      games/light_my_ritual/resources/textures/back_title.png
  29. BIN
      games/light_my_ritual/resources/textures/background.png
  30. BIN
      games/light_my_ritual/resources/textures/circle_level_i_off.png
  31. BIN
      games/light_my_ritual/resources/textures/circle_level_i_on.png
  32. BIN
      games/light_my_ritual/resources/textures/circle_level_ii_off.png
  33. BIN
      games/light_my_ritual/resources/textures/circle_level_ii_on.png
  34. BIN
      games/light_my_ritual/resources/textures/circle_level_iii_off.png
  35. BIN
      games/light_my_ritual/resources/textures/circle_level_iii_on.png
  36. BIN
      games/light_my_ritual/resources/textures/enemy.png
  37. BIN
      games/light_my_ritual/resources/textures/foreground_level_i.png
  38. BIN
      games/light_my_ritual/resources/textures/foreground_level_ii.png
  39. BIN
      games/light_my_ritual/resources/textures/foreground_level_iii.png
  40. BIN
      games/light_my_ritual/resources/textures/light.png
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      games/light_my_ritual/resources/textures/light_glow.png
  42. BIN
      games/light_my_ritual/resources/textures/light_ray.png
  43. BIN
      games/light_my_ritual/resources/textures/msg_ritual.png
  44. BIN
      games/light_my_ritual/resources/textures/player.png
  45. BIN
      games/light_my_ritual/resources/textures/time_over.png
  46. BIN
      games/light_my_ritual/resources/textures/title.png
  47. BIN
      games/skully_escape/resources/textures/background_aisle01.png
  48. BIN
      games/skully_escape/resources/textures/doors.png
  49. BIN
      games/skully_escape/resources/textures/monster_chair_left.png
  50. BIN
      games/skully_escape/resources/textures/monster_chair_right.png
  51. BIN
      games/skully_escape/resources/textures/monster_lamp_left.png
  52. BIN
      games/skully_escape/resources/textures/monster_lamp_right.png
  53. BIN
      games/skully_escape/resources/textures/monster_picture.png
  54. BIN
      games/skully_escape/resources/textures/monster_window.png
  55. BIN
      games/skully_escape/resources/textures/skully.png
  56. BIN
      games/transmission/resources/textures/ending_background.png
  57. BIN
      games/transmission/resources/textures/message_background.png
  58. BIN
      games/transmission/resources/textures/message_vignette.png
  59. BIN
      games/transmission/resources/textures/mission_background.png
  60. BIN
      games/transmission/resources/textures/mission_backline.png
  61. BIN
      games/transmission/resources/textures/title_background.png
  62. BIN
      games/transmission/resources/textures/title_ribbon.png
  63. BIN
      games/transmission/resources/textures/words_base.png
  64. BIN
      games/wave_collector/resources/textures/background.png
  65. BIN
      games/wave_collector/resources/textures/background_gameplay.png
  66. BIN
      games/wave_collector/resources/textures/background_title.png
  67. BIN
      games/wave_collector/resources/textures/icon_synchro.png
  68. BIN
      games/wave_collector/resources/textures/icon_warp.png
  69. BIN
      games/wave_collector/resources/textures/lose.png
  70. BIN
      games/wave_collector/resources/textures/player.png
  71. BIN
      games/wave_collector/resources/textures/sample_big.png
  72. BIN
      games/wave_collector/resources/textures/sample_small.png
  73. BIN
      games/wave_collector/resources/textures/win.png
  74. BIN
      logo/raylib.ico
  75. BIN
      logo/raylib_180x180.png
  76. BIN
      logo/raylib_36x36.png
  77. BIN
      logo/raylib_512x512.png
  78. BIN
      logo/raylib_72x72.png
  79. BIN
      logo/raylib_96x96.png
  80. +19
    -0
      projects/VSCode/.vscode/c_cpp_properties.json
  81. +42
    -0
      projects/VSCode/.vscode/launch.json
  82. +21
    -2
      projects/VSCode/.vscode/tasks.json
  83. +1
    -1
      projects/VSCode/Makefile
  84. BIN
      raylib.rc.o
  85. +1
    -2
      src/core.c
  86. BIN
      src/raylib.ico
  87. +1
    -1
      src/raylib.rc
  88. BIN
      templates/advance_game/resources/mecha.png

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examples/text/resources/custom_alagard.png View File

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examples/text/resources/custom_jupiter_crash.png View File

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examples/text/resources/custom_mecha.png View File

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examples/text/resources/fonts/alagard.png View File

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examples/text/resources/fonts/alpha_beta.png View File

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examples/text/resources/fonts/jupiter_crash.png View File

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examples/text/resources/fonts/mecha.png View File

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examples/text/resources/fonts/pixantiqua.png View File

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examples/text/resources/fonts/pixelplay.png View File

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projects/VSCode/.vscode/c_cpp_properties.json View File

@ -38,6 +38,25 @@
"cStandard": "c11",
"cppStandard": "c++14",
"intelliSenseMode": "clang-x64"
},
{
"name": "Linux",
"includePath": [
"<path_to_raylib>/src/**",
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"GRAPHICS_API_OPENGL_33",
"PLATFORM_DESKTOP"
],
"compilerPath": "usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++14",
"intelliSenseMode": "clang-x64"
}
],
"version": 4

+ 42
- 0
projects/VSCode/.vscode/launch.json View File

@ -64,5 +64,47 @@
"cwd": "${workspaceFolder}",
"preLaunchTask": "(OSX) build release"
},
{
"name": "(GNU) Debug",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/game",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
],
"preLaunchTask": "(GNU) build debug"
},
{
"name": "(GNU) Run",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/game",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
],
"preLaunchTask": "(GNU) build release"
}
]
}

+ 21
- 2
projects/VSCode/.vscode/tasks.json View File

@ -33,18 +33,37 @@
"RAYLIB_PATH=<path_to_raylib>",
"DEBUGGING=TRUE"
],
"group": "build"
},
{
"label": "(OSX) build release",
"type": "process",
"command": "make",
"args": [
"PLATFORM=PLATFORM_DESKTOP",
"RAYLIB_PATH=<path_to_raylib>",
],
"group": "build"
},
{
"label": "(GNU) build debug",
"type": "process",
"command": "make",
"args": [
"PLATFORM=PLATFORM_DESKTOP",
"DEBUGGING=TRUE"
],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "(OSX) build release",
"label": "(GNU) build release",
"type": "process",
"command": "make",
"args": [
"PLATFORM=PLATFORM_DESKTOP",
"RAYLIB_PATH=<path_to_raylib>",
],
"group": "build"
}

+ 1
- 1
projects/VSCode/Makefile View File

@ -27,7 +27,7 @@
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ../..
PROJECT_NAME ?= standard_game
PROJECT_NAME ?= game
DEBUGGING ?= FALSE
# Default path for raylib on Raspberry Pi, if installed in different path, update it!

BIN
raylib.rc.o View File


+ 1
- 2
src/core.c View File

@ -1424,8 +1424,7 @@ const char *GetDirectoryPath(const char *fileName)
memset(filePath, 0, 256);
lastSlash = strprbrk(fileName, "\\/");
if (!lastSlash)
return NULL;
if (!lastSlash) return NULL;
strncpy(filePath, fileName, strlen(fileName) - (strlen(lastSlash) - 1));
filePath[strlen(fileName) - strlen(lastSlash)] = '\0';

BIN
src/raylib.ico View File

Before After

+ 1
- 1
src/raylib.rc View File

@ -9,7 +9,7 @@ BEGIN
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
BEGIN
VALUE "CompanyName", "raylib technologies"
//VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "Created using raylib (www.raylib.com)"
VALUE "FileVersion", "2.0.0"
VALUE "InternalName", "raylib app"

BIN
templates/advance_game/resources/mecha.png View File

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Width: 128  |  Height: 128  |  Size: 2.3 KiB Width: 128  |  Height: 128  |  Size: 2.3 KiB

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