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			@ -148,6 +148,7 @@ | 
			
		
		
	
		
			
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			#define BLANK      CLITERAL{ 0, 0, 0, 0 }           // Blank (Transparent) | 
			
		
		
	
		
			
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			#define MAGENTA    CLITERAL{ 255, 0, 255, 255 }     // Magenta | 
			
		
		
	
		
			
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			#define RAYWHITE   CLITERAL{ 245, 245, 245, 255 }   // My own White (raylib logo) | 
			
		
		
	
		
			
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			#define RAYWHITE   CLITERAL(Color){ 245, 245, 245, 255 }   // My own White (raylib logo) | 
			
		
		
	
		
			
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			// Temporal hack to avoid breaking old codebases using | 
			
		
		
	
		
			
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			// deprecated raylib implementation of these functions | 
			
		
		
	
	
		
			
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			@ -1361,12 +1362,12 @@ RLAPI void ExportWaveAsCode(Wave wave, const char *fileName);         // Export | 
			
		
		
	
		
			
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			// Wave/Sound management functions | 
			
		
		
	
		
			
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			RLAPI void PlaySound(Sound sound);                                    // Play a sound | 
			
		
		
	
		
			
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			RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound using the multi channel buffer pool | 
			
		
		
	
		
			
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			RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel buffer pool | 
			
		
		
	
		
			
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			RLAPI void StopSound(Sound sound);                                    // Stop playing a sound | 
			
		
		
	
		
			
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			RLAPI void PauseSound(Sound sound);                                   // Pause a sound | 
			
		
		
	
		
			
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			RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound | 
			
		
		
	
		
			
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			RLAPI void StopSound(Sound sound);                                    // Stop playing a sound | 
			
		
		
	
		
			
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			RLAPI void StopSoundMulti(void);                                      // Stop any sound played with PlaySoundMulti() | 
			
		
		
	
		
			
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			RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool) | 
			
		
		
	
		
			
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			RLAPI void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool) | 
			
		
		
	
		
			
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			RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel | 
			
		
		
	
		
			
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			RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing | 
			
		
		
	
		
			
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			RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level) | 
			
		
		
	
		
			
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			RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level) | 
			
		
		
	
	
		
			
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