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@ -1331,7 +1331,7 @@ RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); |
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) |
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RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready |
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RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) |
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RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready |
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RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready |
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) |
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data |
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RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data |
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@ -1379,7 +1379,7 @@ RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileDat |
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RLAPI bool IsFontReady(Font font); // Check if a font is ready |
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RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use |
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RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info |
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RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) |
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RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) |
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RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) |
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RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success |
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@ -1541,7 +1541,7 @@ RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileDat |
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RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready |
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RLAPI Sound LoadSound(const char *fileName); // Load sound from file |
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data |
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RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data |
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RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data |
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RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready |
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RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data |
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RLAPI void UnloadWave(Wave wave); // Unload wave data |
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@ -1598,7 +1598,7 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol |
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) |
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RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) |
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams |
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RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data |
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RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data |
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RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s |
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RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream |
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