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			@ -669,9 +669,7 @@ Model LoadModel(const char *fileName) | 
			
		
		
	
		
			
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			        model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); | 
			
		
		
	
		
			
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			        model.materials[0] = LoadMaterialDefault(); | 
			
		
		
	
		
			
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			        if (model.meshMaterial==NULL) { | 
			
		
		
	
		
			
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			            model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        if (model.meshMaterial == NULL) model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    return model; | 
			
		
		
	
	
		
			
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			@ -2863,10 +2861,8 @@ static Model LoadOBJ(const char *fileName) | 
			
		
		
	
		
			
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			            // Assign mesh material for current mesh | 
			
		
		
	
		
			
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			            model.meshMaterial[m] = attrib.material_ids[m]; | 
			
		
		
	
		
			
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			            // set unfound materials to default | 
			
		
		
	
		
			
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			            if (model.meshMaterial[m] == -1) { | 
			
		
		
	
		
			
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			                model.meshMaterial[m] = 0; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            // Set unfound materials to default | 
			
		
		
	
		
			
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			            if (model.meshMaterial[m] == -1) model.meshMaterial[m] = 0; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        // Init model materials | 
			
		
		
	
	
		
			
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