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Review new build platform: FreeBSD

Corrected issue with RPI_CROSS_COMPILE
pull/382/head
Ray há 7 anos
ascendente
cometimento
743cc6add6
2 ficheiros alterados com 16 adições e 12 eliminações
  1. +11
    -8
      src/Makefile
  2. +5
    -4
      src/core.c

+ 11
- 8
src/Makefile Ver ficheiro

@ -3,11 +3,11 @@
# raylib makefile
#
# Platforms supported:
# PLATFORM_DESKTOP: Windows (win32/Win64)
# PLATFORM_DESKTOP: Windows (Win32, Win64)
# PLATFORM_DESKTOP: Linux
# PLATFORM_DESKTOP: OSX (Mac)
# PLATFORM_DESKTOP: OSX/macOS
# PLATFORM_DESKTOP: FreeBSD
# PLATFORM_ANDROID: Android (ARM or ARM64)
# PLATFORM_ANDROID: Android (ARM, ARM64)
# PLATFORM_RPI: Raspberry Pi (Raspbian)
# PLATFORM_WEB: HTML5 (Chrome, Firefox)
#
@ -57,9 +57,12 @@ endif
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
RPI_CROSS_COMPILE ?= YES
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
RPI_CROSS_COMPILE ?= NO
ifeq ($(RPI_CROSS_COMPILE),YES)
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
endif
endif
# Determine if the file has root access (only for installing raylib)
@ -352,8 +355,8 @@ else
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lpthread
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lpthread
@echo "raylib shared library generated (libraylib.so)!"
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)

+ 5
- 4
src/core.c Ver ficheiro

@ -3,17 +3,18 @@
* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
*
* PLATFORMS SUPPORTED:
* - Windows (win32/Win64)
* - Windows (Win32, Win64)
* - Linux (tested on Ubuntu)
* - OSX (Mac)
* - Android (ARM or ARM64)
* - FreeBSD
* - OSX/macOS
* - Android (ARM, ARM64)
* - Raspberry Pi (Raspbian)
* - HTML5 (Chrome, Firefox)
*
* CONFIGURATION:
*
* #define PLATFORM_DESKTOP
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX (managed by GLFW3 library)
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD (managed by GLFW3 library)
* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
*
* #define PLATFORM_ANDROID

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