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@ -14,6 +14,7 @@ |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include "raymath.h" |
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#define RAYGUI_IMPLEMENTATION |
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#include "raygui.h" // Required for UI controls |
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@ -21,6 +22,7 @@ |
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#include <stdlib.h> // Required for: NULL |
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#define MAX_SPLINE_POINTS 32 |
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#define SPLINE_THICK_COUNT 4 |
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// Cubic Bezier spline control points |
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// NOTE: Every segment has two control points |
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@ -60,6 +62,13 @@ int main(void) |
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{ 710.0f, 260.0f }, |
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}; |
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float thicks[SPLINE_THICK_COUNT] = { |
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0.0f, |
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8.0f, |
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8.0f, |
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0.0f, |
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}; |
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// Array required for spline bezier-cubic, |
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// including control points interleaved with start-end segment points |
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Vector2 pointsInterleaved[3*(MAX_SPLINE_POINTS - 1) + 1] = { 0 }; |
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@ -71,7 +80,7 @@ int main(void) |
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Vector2 *focusedControlPoint = NULL; |
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// Cubic Bezier control points initialization |
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ControlPoint control[MAX_SPLINE_POINTS-1] = { 0 }; |
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ControlPoint control[MAX_SPLINE_POINTS - 1] = { 0 }; |
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for (int i = 0; i < pointCount - 1; i++) |
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{ |
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control[i].start = (Vector2){ points[i].x + 50, points[i].y }; |
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@ -230,28 +239,14 @@ int main(void) |
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} |
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else if (splineTypeActive == SPLINE_LINEAR_VAR) |
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{ |
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float thicks[] = { |
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0.0f, |
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splineThickness, |
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-splineThickness, |
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splineThickness, |
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}; |
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// Draw spline: variable-width linear |
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for (int i = 0; i < pointCount - 1; ++i) |
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{ |
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DrawSplineSegmentLinearVar(points[i], points[i+1], thicks, mi">4, RED); |
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DrawSplineSegmentLinearVar(points[i], points[i + 1], thicks, SPLINE_THICK_COUNT, RED); |
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} |
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} |
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else if (splineTypeActive == SPLINE_BEZIER_VAR) |
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{ |
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float thicks[] = { |
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0.0f, |
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splineThickness, |
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splineThickness, |
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0.0f, |
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}; |
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// NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be |
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// provided interleaved with the start and end point of every segment |
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for (int i = 0; i < (pointCount - 1); i++) |
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@ -266,7 +261,7 @@ int main(void) |
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// Draw spline: variable-width cubic-bezier (with control points) |
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for (int i = 0; i < pointCount - 1; ++i) |
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{ |
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DrawSplineSegmentBezierCubicVar(points[i], control[i].start, control[i].end, points[i+1], thicks, mi">4, RED); |
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DrawSplineSegmentBezierCubicVar(points[i], control[i].start, control[i].end, points[i + 1], thicks, n">SPLINE_THICK_COUNT, RED); |
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} |
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} |
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@ -304,16 +299,59 @@ int main(void) |
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK); |
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} |
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if (splineTypeActive == SPLINE_LINEAR_VAR) |
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{ |
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Vector2 thickAnchors[SPLINE_THICK_COUNT] = { 0 }; |
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Vector2 thickPoints[SPLINE_THICK_COUNT] = { 0 }; |
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// Draw spline thickness helpers |
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for (int i = 0; i < pointCount - 1; i++) |
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{ |
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1])); |
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x }; |
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for (int j = 0; j < SPLINE_THICK_COUNT; j++) |
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{ |
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Vector2 point = GetSplinePointLinear(points[i], points[i + 1], j/3.0f); |
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thickAnchors[j] = point; |
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thickPoints[j] = Vector2Add(point, Vector2Scale(perpendicular, thicks[j])); |
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} |
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DrawLineV(thickPoints[0], thickPoints[1], GRAY); |
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DrawLineV(thickPoints[3], thickPoints[2], GRAY); |
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for (int j = 0; j < SPLINE_THICK_COUNT; j++) |
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{ |
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DrawCircleLinesV(thickPoints[j], 4.0f, PURPLE); |
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DrawLineV(Vector2Add(thickAnchors[j], Vector2Scale(perpendicular, 4.0f)), Vector2Subtract(thickAnchors[j], Vector2Scale(perpendicular, 4.0f)), GRAY); |
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} |
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DrawLineV(points[i], points[i + 1], BROWN); |
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DrawSplineBezierCubic(thickPoints, SPLINE_THICK_COUNT, 1.0f, ORANGE); |
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} |
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} |
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} |
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// Check all possible UI states that require controls lock |
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if (splineTypeEditMode || (selectedPoint != -1) || (selectedControlPoint != NULL)) GuiLock(); |
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// Draw spline config |
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GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness)); |
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GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f); |
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if ((splineTypeActive == SPLINE_LINEAR_VAR) || (splineTypeActive == SPLINE_BEZIER_VAR)) |
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{ |
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GuiLabel((Rectangle){ 12, 68 + 24, 200, 24 }, TextFormat("Spline thickness: %i, %i, %i, %i", (int)thicks[0], (int)thicks[1], (int)thicks[2], (int)thicks[3])); |
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GuiSlider((Rectangle){ 12, 68 + 24 + 30, 140, 16 }, NULL, NULL, &thicks[0], -40.0, 40.0f); |
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GuiSlider((Rectangle){ 12, 68 + 24 + 50, 140, 16 }, NULL, NULL, &thicks[1], -40.0, 40.0f); |
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GuiSlider((Rectangle){ 12, 68 + 24 + 70, 140, 16 }, NULL, NULL, &thicks[2], -40.0, 40.0f); |
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GuiSlider((Rectangle){ 12, 68 + 24 + 90, 140, 16 }, NULL, NULL, &thicks[3], -40.0, 40.0f); |
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} |
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else |
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{ |
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GuiLabel((Rectangle){ 12, 68 + 24, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness)); |
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GuiSliderBar((Rectangle){ 12, 68 + 48, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f); |
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} |
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GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive); |
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GuiCheckBox((Rectangle){ 12, 68, 20, 20 }, "Show point helpers", &splineHelpersActive); |
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if (splineTypeEditMode) GuiUnlock(); |
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