| @ -1,122 +0,0 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [models] example - Load 3d gltf model with animations and play them | |||||
| * | |||||
| * This example has been created using raylib 3.5 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) | |||||
| * | |||||
| * Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ******************************************************************************************** | |||||
| * | |||||
| * To export a model from blender, make sure it is not posed, the vertices need to be in the | |||||
| * same position as they would be in edit mode. | |||||
| * and that the scale of your models is set to 0. Scaling can be done from the export menu. | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| #include <stdlib.h> | |||||
| int main(void) | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| const int screenWidth = 800; | |||||
| const int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); | |||||
| // Define the camera to look into our 3d world | |||||
| Camera camera = { 0 }; | |||||
| camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | |||||
| camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point | |||||
| camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) | |||||
| camera.fovy = 45.0f; // Camera field-of-view Y | |||||
| camera.projection = CAMERA_PERSPECTIVE; // Camera mode type | |||||
| Model model = LoadModel("resources/gltf/rigged_figure.glb"); // Load the animated model mesh and | |||||
| // basic data | |||||
| // Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material | |||||
| // SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture | |||||
| Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position | |||||
| // Load animation data | |||||
| int animsCount = 0; | |||||
| ModelAnimation *anims = LoadModelAnimations("resources/gltf/rigged_figure.glb", &animsCount); | |||||
| int animFrameCounter = 0; | |||||
| int animationDirection = 1; | |||||
| SetCameraMode(camera, CAMERA_FREE); // Set free camera mode | |||||
| SetTargetFPS(30); // Set our game to run at 60 frames-per-second | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| UpdateCamera(&camera); | |||||
| // Play animation when spacebar is held down | |||||
| if (IsKeyDown(KEY_SPACE)) | |||||
| { | |||||
| animFrameCounter += animationDirection; | |||||
| if (animFrameCounter >= anims[0].frameCount || animFrameCounter <= 0) | |||||
| { | |||||
| animationDirection *= -1; | |||||
| animFrameCounter += animationDirection; | |||||
| } | |||||
| UpdateModelAnimation(model, anims[0], animFrameCounter); | |||||
| } | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| BeginMode3D(camera); | |||||
| DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); | |||||
| for (int i = 0; i < model.boneCount; i++) | |||||
| { | |||||
| DrawSphere(anims[0].framePoses[animFrameCounter][i].translation, 0.01f, RED); | |||||
| } | |||||
| DrawGrid(10, 1.0f); // Draw a grid | |||||
| EndMode3D(); | |||||
| DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON); | |||||
| DrawText("(cc4) Rigged Figure by @Cesium", screenWidth - 200, screenHeight - 20, 10, GRAY); | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // UnloadTexture(texture); // Unload texture | |||||
| // Unload model animations data | |||||
| for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]); | |||||
| RL_FREE(anims); | |||||
| UnloadModel(model); // Unload model | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||