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Improved font generation and SDF

Added: data to CharInfo struct
Added: LoadFontData()
Added: GenImageFontAtlas()
Removed: LoadFontEx()
Removed: LoadTTF() [internal]
Some code tweaks
pull/558/head
Ray 6 years ago
parent
commit
75ba5aca55
5 changed files with 243 additions and 171 deletions
  1. +14
    -13
      release/include/raylib.h
  2. BIN
      release/libs/win32/mingw32/libraylib.a
  3. +14
    -13
      src/raylib.h
  4. +213
    -143
      src/text.c
  5. +2
    -2
      src/textures.c

+ 14
- 13
release/include/raylib.h View File

@ -389,6 +389,7 @@ typedef struct CharInfo {
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
unsigned char *data; // Character pixel data (grayscale)
} CharInfo;
// Font type, includes texture and charSet array data
@ -955,29 +956,29 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
// Font loading/unloading functions
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load Font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load Font from file with extended parameters
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int packing); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Returns index position for a unicode character on sprite font
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on sprite font
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)

BIN
release/libs/win32/mingw32/libraylib.a View File


+ 14
- 13
src/raylib.h View File

@ -389,6 +389,7 @@ typedef struct CharInfo {
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
unsigned char *data; // Character pixel data (grayscale)
} CharInfo;
// Font type, includes texture and charSet array data
@ -955,29 +956,29 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
// Font loading/unloading functions
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load Font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load Font from file with extended parameters
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int packing); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Returns index position for a unicode character on sprite font
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on sprite font
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)

+ 213
- 143
src/text.c View File

@ -47,16 +47,14 @@
#include "utils.h" // Required for: fopen() Android mapping
#if defined(SUPPORT_FILEFORMAT_TTF)
// Following libs are used on LoadTTF()
#define STBTT_STATIC // Define stb_truetype functions static to this module
#define STB_RECT_PACK_IMPLEMENTATION
#include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
#include "external/stb_truetype.h" // Required for: ttf font data reading
#endif
// Rectangle packing functions (not used at the moment)
//#define STB_RECT_PACK_IMPLEMENTATION
//#include "stb_rect_pack.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -89,7 +87,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar); // Load a Imag
static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
static Font f">LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
//static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
#endif
#if defined(SUPPORT_DEFAULT_FONT)
@ -276,68 +274,244 @@ Font LoadFont(const char *fileName)
// Default hardcoded values for ttf file loading
#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
#define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont
#define DEFAULT_FIRST_CHAR 32 // Expected first char for image sprite font
Font spriteFont = { 0 };
Font font = { 0 };
#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
if (IsFileExtension(fileName, ".ttf"))
{
font.baseSize = DEFAULT_TTF_FONTSIZE;
font.charsCount = DEFAULT_TTF_NUMCHARS;
font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, false);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
}
else
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName);
else
#endif
{
Image image = LoadImage(fileName);
if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
if (image.data != NULL) font = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
UnloadImage(image);
}
if (spriteFont.texture.id == 0)
if (font.texture.id == 0)
{
TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
spriteFont = GetDefaultFont();
font = GetDefaultFont();
}
else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance)
else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance)
return spriteFont;
return font;
}
// Load Font from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
// Load font data for further use
// NOTE: Requires TTF font and can generate SDF data
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf)
{
Font spriteFont = { 0 };
int totalChars = 95; // Default charset [32..126]
bool fontCharsLoaded = false;
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
#define SDF_CHAR_PADDING 4
#define SDF_ON_EDGE_VALUE 128
#define SDF_PIXEL_DIST_SCALE 64.0f
CharInfo *chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
// Load font data (including pixel data) from TTF file
// NOTE: Loaded information should be enough to generate font image atlas,
// using any packaging method
FILE *fontFile = fopen(fileName, "rb"); // Load font file
fseek(fontFile, 0, SEEK_END);
long size = ftell(fontFile); // Get file size
fseek(fontFile, 0, SEEK_SET); // Reset file pointer
unsigned char *fontBuffer = (unsigned char *)malloc(size);
fread(fontBuffer, size, 1, fontFile);
fclose(fontFile);
// Init font for data reading
stbtt_fontinfo fontInfo;
if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf"))
// Calculate font scale factor
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
// Calculate font basic metrics
// NOTE: ascent is equivalent to font baseline
int ascent, descent, lineGap;
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
ascent *= scaleFactor;
descent *= scaleFactor;
// Fill fontChars in case not provided externally
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
int genFontChars = false;
if (fontChars == NULL) genFontChars = true;
if (genFontChars)
{
fontChars = (int *)malloc(charsCount*sizeof(int));
for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
}
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < charsCount; i++)
{
int chw = 0, chh = 0; // Character width and height (on generation)
int ch = fontChars[i]; // Character value to get info for
chars[i].value = ch;
// Render a unicode codepoint to a bitmap
// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
if (!sdf) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
chars[i].rec.width = (float)chw;
chars[i].rec.height = (float)chh;
chars[i].offsetY += ascent;
// Get bounding box for character (may be offset to account for chars that dip above or below the line)
int chX1, chY1, chX2, chY2;
stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2);
TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1);
TraceLog(LOG_DEBUG, "Character offsetY: %i", ascent + chY1);
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
chars[i].advanceX *= scaleFactor;
}
free(fontBuffer);
if (genFontChars) free(fontChars);
return chars;
}
// Generate image font atlas using chars info
// NOTE: Packing method: 0-Default, 1-Skyline
Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int packing)
{
Image atlas = { 0 };
int padding = 10;
// Calculate atlas texture size based on fontSize
// NOTE: Font texture size is predicted (being as much conservative as possible)
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
//float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
//int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
// TODO: TEXTURE SIZE NOT GOOD ENOUGH! -> Calculate chars area -> guess texture size?
float requiredArea = 0;
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].rec.width + 2*padding)*(chars[i].rec.height + 2*padding));
float guessSize = sqrtf(requiredArea)*1.25f;
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
atlas.width = textureSize; // Atlas bitmap width
atlas.height = textureSize; // Atlas bitmap height
atlas.data = (unsigned char *)calloc(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp)
atlas.format = UNCOMPRESSED_GRAYSCALE;
atlas.mipmaps = 1;
if (packing == 0) // Use basic packing algorythm
{
if (charsCount != 0) totalChars = charsCount;
int offsetX = padding;
int offsetY = padding;
if (fontChars == NULL)
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < charsCount; i++)
{
fontChars = (int *)malloc(totalChars*sizeof(int));
for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
fontCharsLoaded = true;
// Copy pixel data from fc.data to atlas
for (int y = 0; y < (int)chars[i].rec.height; y++)
{
for (int x = 0; x < (int)chars[i].rec.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
}
}
chars[i].rec.x = offsetX;
chars[i].rec.y = offsetY;
// Move atlas position X for next character drawing
offsetX += ((int)chars[i].advanceX + 2*padding);
if (offsetX >= (atlas.width - (int)chars[i].rec.width - padding))
{
offsetX = padding;
offsetY += (fontSize + 2*padding);
if (offsetY > (atlas.height - fontSize - padding)) break;
}
}
}
else if (packing == 1) // Use Skyline rect packing algorythm
{
stbrp_context *context = (stbrp_context *)malloc(sizeof(*context));
stbrp_node *nodes = (stbrp_node *)malloc(charsCount*sizeof(*nodes));
stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
stbrp_rect *rects = (stbrp_rect *)malloc(charsCount*sizeof(stbrp_rect));
spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
// Fill rectangles for packaging
for (int i = 0; i < charsCount; i++)
{
rects[i].id = i;
rects[i].w = (int)chars[i].rec.width + 2*padding;
rects[i].h = (int)chars[i].rec.height + 2*padding;
}
// Package rectangles into atlas
stbrp_pack_rects(context, rects, charsCount);
if (fontCharsLoaded) free(fontChars);
for (int i = 0; i < charsCount; i++)
{
chars[i].rec.x = rects[i].x + padding;
chars[i].rec.y = rects[i].y + padding;
if (rects[i].was_packed)
{
// Copy pixel data from fc.data to atlas
for (int y = 0; y < (int)chars[i].rec.height; y++)
{
for (int x = 0; x < (int)chars[i].rec.width; x++)
{
((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
}
}
}
else TraceLog(LOG_WARNING, "Character could not be packed: %i", i);
}
free(nodes);
free(context);
}
#endif
// Convert image data from GRAYSCALE to GRAY_ALPHA
//ImageAlphaMask(&atlas, atlas); // WARNING: Not working in this case, requires manual operation
unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
if (spriteFont.texture.id == 0)
for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2)
{
TraceLog(LOG_WARNING, "[%s] Font could not be generated, using default font", fileName);
spriteFont = GetDefaultFont();
dataGrayAlpha[k] = 255;
dataGrayAlpha[k + 1] = ((unsigned char *)atlas.data)[i];
}
return spriteFont;
free(atlas.data);
atlas.data = dataGrayAlpha;
atlas.format = UNCOMPRESSED_GRAY_ALPHA;
return atlas;
}
// Unload Font from GPU memory (VRAM)
@ -811,108 +985,4 @@ static Font LoadBMFont(const char *fileName)
return font;
}
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
#define MAX_TTF_SIZE 16 // Maximum ttf file size in MB
// NOTE: Font texture size is predicted (being as much conservative as possible)
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
// Calculate next power-of-two value
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
TraceLog(LOG_INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
unsigned char *ttfBuffer = (unsigned char *)malloc(MAX_TTF_SIZE*1024*1024);
unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
Font font = { 0 };
FILE *ttfFile = fopen(fileName, "rb");
if (ttfFile == NULL)
{
TraceLog(LOG_WARNING, "[%s] TTF file could not be opened", fileName);
return font;
}
// NOTE: We try reading up to 16 MB of elements of 1 byte
fread(ttfBuffer, 1, MAX_TTF_SIZE*1024*1024, ttfFile);
// Find font baseline (vertical origin of the font)
// NOTE: This value is required because y-offset depends on it!
stbtt_fontinfo fontInfo;
int ascent, baseline;
float scale;
stbtt_InitFont(&fontInfo, ttfBuffer, 0);
scale = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
stbtt_GetFontVMetrics(&fontInfo, &ascent, 0, 0);
baseline = (int)(ascent*scale);
if (fontChars[0] != 32) TraceLog(LOG_WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
// NOTE: Using stb_truetype crappy packing method, no guarantee the font fits the image...
// TODO: Replace this function by a proper packing method and support random chars order,
// we already receive a list (fontChars) with the ordered expected characters
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);
//if (result > 0) TraceLog(LOG_INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
if (result < 0) TraceLog(LOG_WARNING, "TTF spritefont loading: Not all the characters fit in the font");
free(ttfBuffer);
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
for (int i = 0, k = 0; i < textureSize*textureSize; i++, k += 2)
{
dataGrayAlpha[k] = 0xff;
dataGrayAlpha[k + 1] = dataBitmap[i];
}
free(dataBitmap);
// Sprite font generation from TTF extracted data
Image image;
image.width = textureSize;
image.height = textureSize;
image.mipmaps = 1;
image.format = UNCOMPRESSED_GRAY_ALPHA;
image.data = dataGrayAlpha;
font.texture = LoadTextureFromImage(image); // Load image into texture
UnloadImage(image); // Unloads image data (dataGrayAlpha)
// Fill font characters info data
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)malloc(font.charsCount*sizeof(CharInfo));
for (int i = 0; i < font.charsCount; i++)
{
font.chars[i].value = fontChars[i];
font.chars[i].rec.x = (int)charData[i].x0;
font.chars[i].rec.y = (int)charData[i].y0;
font.chars[i].rec.width = (int)charData[i].x1 - (int)charData[i].x0;
font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
font.chars[i].offsetX = charData[i].xoff;
font.chars[i].offsetY = baseline + charData[i].yoff;
font.chars[i].advanceX = (int)charData[i].xadvance;
}
free(charData);
return font;
}
#endif
#endif

+ 2
- 2
src/textures.c View File

@ -828,9 +828,9 @@ void ImageFormat(Image *image, int newFormat)
} break;
case UNCOMPRESSED_GRAY_ALPHA:
{
image->data = (unsigned char *)malloc(image->width*image->height*2*sizeof(unsigned char));
image->data = (unsigned char *)malloc(image->width*image->height*2*sizeof(unsigned char));
for (int i = 0; i < image->width*image->height*2; i += 2, k++)
for (int i = 0; i < image->width*image->height*2; i += 2, k++)
{
((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f);
((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f);

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