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raysan5 hace 11 años
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Se han modificado 1 ficheros con 32 adiciones y 32 borrados
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    -32
      examples/ex02a_logo_raylib.c

+ 32
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examples/ex02a_logo_raylib.c Ver fichero

@ -13,42 +13,42 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); // Window and context initialization
//----------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo");
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", 356, 273, 50, 1, BLACK);
DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", 356, 273, 50, 1, BLACK);
DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}

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