diff --git a/examples/core/core_render_texture.c b/examples/core/core_render_texture.c index a48982b3d..974d6f350 100644 --- a/examples/core/core_render_texture.c +++ b/examples/core/core_render_texture.c @@ -65,6 +65,7 @@ int main(void) ClearBackground(SKYBLUE); + DrawRectangle(0, 0, 20, 20, RED); DrawCircleV(ballPosition, (float)ballRadius, MAROON); EndTextureMode(); @@ -75,11 +76,12 @@ int main(void) ClearBackground(RAYWHITE); // Draw our render texture with rotation applied - // NOTE: We set the origin of the texture to the center of the render texture + // NOTE 1: We set the origin of the texture to the center of the render texture + // NOTE 2: We flip vertically the texture setting negative source rectangle height DrawTexturePro(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, - (Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, -target.texture.height }, (Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE); + (Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height }, DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);