|
|
@ -1112,6 +1112,7 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float |
|
|
|
{ |
|
|
|
Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); |
|
|
|
|
|
|
|
float aspectRatio = (float)width / (float)height; |
|
|
|
for (int y = 0; y < height; y++) |
|
|
|
{ |
|
|
|
for (int x = 0; x < width; x++) |
|
|
@ -1119,6 +1120,10 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float |
|
|
|
float nx = (float)(x + offsetX)*(scale/(float)width); |
|
|
|
float ny = (float)(y + offsetY)*(scale/(float)height); |
|
|
|
|
|
|
|
// Apply aspect ratio compensation to wider side |
|
|
|
if (width > height) nx *= aspectRatio; |
|
|
|
else ny /= aspectRatio; |
|
|
|
|
|
|
|
// Basic perlin noise implementation (not used) |
|
|
|
//float p = (stb_perlin_noise3(nx, ny, 0.0f, 0, 0, 0); |
|
|
|
|
|
|
|