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Avoid shader attribute not found log

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Ray 2 年之前
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共有 1 個檔案被更改,包括 2 行新增2 行删除
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    -2
      src/rlgl.h

+ 2
- 2
src/rlgl.h 查看文件

@ -3936,8 +3936,8 @@ int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
location = glGetAttribLocation(shaderId, attribName);
if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName);
else f">TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location);
o">//if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName);
o">//else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location);
#endif
return location;
}

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