|
|
@ -592,11 +592,10 @@ Image LoadImageFromTexture(Texture2D texture) |
|
|
|
// Load image from screen buffer and (screenshot) |
|
|
|
Image LoadImageFromScreen(void) |
|
|
|
{ |
|
|
|
Vector2 scale = GetWindowScaleDPI(); |
|
|
|
Image image = { 0 }; |
|
|
|
|
|
|
|
image.width = (int)(GetScreenWidth()*scale.x); |
|
|
|
image.height = (int)(GetScreenHeight()*scale.y); |
|
|
|
image.width = (int)(GetRenderWidth()); |
|
|
|
image.height = (int)(GetRenderHeight()); |
|
|
|
image.mipmaps = 1; |
|
|
|
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; |
|
|
|
image.data = rlReadScreenPixels(image.width, image.height); |
|
|
|