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			@ -90,7 +90,7 @@ | 
			
		
		
	
		
			
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			    #define EASEDEF extern | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			#include <math.h>       // Required for: sinf(), cosf(), sqrt(), pow() | 
			
		
		
	
		
			
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			#include <math.h>       // Required for: sinf(), cosf(), sqrtf(), powf() | 
			
		
		
	
		
			
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			#ifndef PI | 
			
		
		
	
		
			
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			    #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h | 
			
		
		
	
	
		
			
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			@ -101,71 +101,71 @@ extern "C" {            // Prevents name mangling of functions | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			// Linear Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }                            // Ease: Linear | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }                              // Ease: Linear In | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }                             // Ease: Linear Out | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); }                           // Ease: Linear In Out | 
			
		
		
	
		
			
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			// Sine Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }            // Ease: Sine In | 
			
		
		
	
		
			
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			EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }                // Ease: Sine Out | 
			
		
		
	
		
			
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			EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }      // Ease: Sine Out | 
			
		
		
	
		
			
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			// Circular Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCircInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In | 
			
		
		
	
		
			
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			EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }  // Ease: Circular Out | 
			
		
		
	
		
			
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			EASEDEF float EaseCircInOut(float t, float b, float c, float d)                                                      // Ease: Circular In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b); | 
			
		
		
	
		
			
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			    t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Cubic Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }                      // Ease: Cubic In | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }    // Ease: Cubic Out | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicInOut(float t, float b, float c, float d)                                                     // Ease: Cubic In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b); | 
			
		
		
	
		
			
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			    t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Quadratic Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }                         // Ease: Quadratic In | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }              // Ease: Quadratic Out | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadInOut(float t, float b, float c, float d)                                                      // Ease: Quadratic In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); | 
			
		
		
	
		
			
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			    return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Exponential Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b);    } | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }       // Ease: Exponential In | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoInOut(float t, float b, float c, float d)                                                                         // Ease: Exponential In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0.0f) return b; | 
			
		
		
	
		
			
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			    if (t == d) return (b + c); | 
			
		
		
	
		
			
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			    if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b); | 
			
		
		
	
		
			
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			    if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b); | 
			
		
		
	
		
			
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			    return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Back Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseBackIn(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    float s = 1.70158f; | 
			
		
		
	
		
			
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			    float postFix = t/=d; | 
			
		
		
	
		
			
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			    return (c*(postFix)*t*((s + 1.0f)*t - s) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			EASEDEF float EaseBackOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    float s = 1.70158f; | 
			
		
		
	
		
			
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			    t = t/d - 1.0f; | 
			
		
		
	
		
			
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			    return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			EASEDEF float EaseBackInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    float s = 1.70158f; | 
			
		
		
	
		
			
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			    if ((t/=d/2.0f) < 1.0f) | 
			
		
		
	
	
		
			
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			@ -180,7 +180,7 @@ EASEDEF float EaseBackInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Bounce Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((t/=d) < (1.0f/2.75f)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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			@ -203,15 +203,15 @@ EASEDEF float EaseBounceOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b); | 
			
		
		
	
		
			
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			    else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Elastic Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticIn(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0.0f) return b; | 
			
		
		
	
		
			
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			    if ((t/=d) == 1.0f) return (b + c); | 
			
		
		
	
	
		
			
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			@ -224,7 +224,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0.0f) return b; | 
			
		
		
	
		
			
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			    if ((t/=d) == 1.0f) return (b + c); | 
			
		
		
	
	
		
			
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			@ -236,7 +236,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0.0f) return b; | 
			
		
		
	
		
			
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			    if ((t/=d/2.0f) == 2.0f) return (b + c); | 
			
		
		
	
	
		
			
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