|  |  | @ -39,13 +39,13 @@ int main(void) | 
		
	
		
			
			|  |  |  | camera.fovy = 45.0f;                                // Camera field-of-view Y | 
		
	
		
			
			|  |  |  | camera.projection = CAMERA_PERSPECTIVE;                   // Camera mode type | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Model model = LoadModel("resources/models/castle.obj");                 // Load model | 
		
	
		
			
			|  |  |  | Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture | 
		
	
		
			
			|  |  |  | model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;                 // Set map diffuse texture | 
		
	
		
			
			|  |  |  | Model model = LoadModel("resources/models/obj/castle.obj");                 // Load model | 
		
	
		
			
			|  |  |  | Texture2D texture = LoadTexture("resources/models/obj/castle_diffuse.png"); // Load model texture | 
		
	
		
			
			|  |  |  | model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;            // Set map diffuse texture | 
		
	
		
			
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			|  |  |  | Vector3 position = { 0.0f, 0.0f, 0.0f };                // Set model position | 
		
	
		
			
			|  |  |  | Vector3 position = { 0.0f, 0.0f, 0.0f };                    // Set model position | 
		
	
		
			
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			|  |  |  | BoundingBox bounds = GetMeshBoundingBox(model.meshes[0]);  // Set model bounds | 
		
	
		
			
			|  |  |  | BoundingBox bounds = GetMeshBoundingBox(model.meshes[0]);   // Set model bounds | 
		
	
		
			
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			|  |  |  | // NOTE: bounds are calculated from the original size of the model, | 
		
	
		
			
			|  |  |  | // if model is scaled on drawing, bounds must be also scaled | 
		
	
	
		
			
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