|  |  | @ -154,14 +154,15 @@ static const char *GetCanvasId(void); | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
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			|  |  |  | // Check if application should close | 
		
	
		
			
			|  |  |  | // This will always return false on a web-build as web builds have no control over this functionality | 
		
	
		
			
			|  |  |  | // Sleep is handled in EndDrawing for sync code | 
		
	
		
			
			|  |  |  | bool WindowShouldClose(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Emterpreter-Async required to run sync code | 
		
	
		
			
			|  |  |  | // https://github.com/emscripten-core/emscripten/wiki/Emterpreter#emterpreter-async-run-synchronous-code | 
		
	
		
			
			|  |  |  | // By default, this function is never called on a web-ready raylib example because we encapsulate | 
		
	
		
			
			|  |  |  | // frame code in a UpdateDrawFrame() function, to allow browser manage execution asynchronously | 
		
	
		
			
			|  |  |  | // but now emscripten allows sync code to be executed in an interpreted way, using emterpreter! | 
		
	
		
			
			|  |  |  | emscripten_sleep(16); | 
		
	
		
			
			|  |  |  | // This function should not called on a web-ready raylib build because you instead want to encapsulate | 
		
	
		
			
			|  |  |  | // frame code in an UpdateDrawFrame() function, to allow the browser to manage execution asynchronously | 
		
	
		
			
			|  |  |  | // using emscripten_set_main_loop | 
		
	
		
			
			|  |  |  | return false; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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