diff --git a/examples/Makefile b/examples/Makefile index 72df8571a..48cfba97a 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -560,6 +560,7 @@ CORE = \ core/core_world_screen SHAPES = \ + shapes/shapes_ball_physics \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ shapes/shapes_bullet_hell \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 431b2cad9..522b50fe0 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -548,6 +548,7 @@ CORE = \ core/core_world_screen SHAPES = \ + shapes/shapes_ball_physics \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ shapes/shapes_bullet_hell \ @@ -864,6 +865,9 @@ core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile SHAPES examples +shapes/shapes_ball_physics: shapes/shapes_ball_physics.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) diff --git a/examples/README.md b/examples/README.md index 77b6ff37e..148caffe0 100644 --- a/examples/README.md +++ b/examples/README.md @@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 200] +## EXAMPLES COLLECTION [TOTAL: 201] ### category: core [47] @@ -73,7 +73,7 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind | [core_text_file_loading](core/core_text_file_loading.c) | core_text_file_loading | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) | | [core_compute_hash](core/core_compute_hash.c) | core_compute_hash | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | -### category: shapes [36] +### category: shapes [37] Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module. @@ -115,6 +115,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes]( | [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | shapes_math_angle_rotation | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) | | [shapes_rlgl_color_wheel](shapes/shapes_rlgl_color_wheel.c) | shapes_rlgl_color_wheel | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | | [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | shapes_rlgl_triangle | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | +| [shapes_ball_physics](shapes/shapes_ball_physics.c) | shapes_ball_physics | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) | ### category: textures [28] diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 605ddf263..2373fcc9b 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -90,6 +90,7 @@ shapes;shapes_lines_drawing;★☆☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAv shapes;shapes_math_angle_rotation;★☆☆☆;5.6-dev;5.6;2025;2025;"Kris";@krispy-snacc shapes;shapes_rlgl_color_wheel;★★★☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary shapes;shapes_rlgl_triangle;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary +shapes;shapes_ball_physics;★★☆☆;5.6-dev;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 diff --git a/examples/shapes/shapes_ball_physics.c b/examples/shapes/shapes_ball_physics.c index 1c41d5f1a..8ba6a14e7 100644 --- a/examples/shapes/shapes_ball_physics.c +++ b/examples/shapes/shapes_ball_physics.c @@ -1,10 +1,10 @@ /******************************************************************************************* * -* raylib [shapes] example - physics bouncing balls +* raylib [shapes] example - ball physics * * Example complexity rating: [★★☆☆] 2/4 * -* Example originally created with raylib 5.5 +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev * * Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5) * @@ -15,9 +15,10 @@ * ********************************************************************************************/ +#include "raylib.h" + #include #include -#include "raylib.h" #define MAX_BALLS 5000 // Maximum quantity of balls @@ -42,12 +43,12 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - physics bouncing balls"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ball physics"); Ball balls[MAX_BALLS] = {{ - .pos = {GetScreenWidth()/2, GetScreenHeight()/2}, - .vel = {200, 200}, - .ppos = {0}, + .pos = { GetScreenWidth()/2, GetScreenHeight()/2 }, + .vel = { 200, 200 }, + .ppos = { 0 }, .radius = 40, .friction = 0.99, .elasticity = 0.9, @@ -55,7 +56,7 @@ int main(void) .grabbed = false }}; - int ballQuantity = 1; + int ballCount = 1; Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd @@ -75,8 +76,8 @@ int main(void) // Checks if a ball was grabbed if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { - for (int i = ballQuantity - 1; i >= 0; i--) { - + for (int i = ballCount - 1; i >= 0; i--) + { Ball *ball = &balls[i]; pressOffset.x = mousePos.x - ball->pos.x; pressOffset.y = mousePos.y - ball->pos.y; @@ -89,7 +90,6 @@ int main(void) grabbedBall = ball; break; } - } } @@ -104,37 +104,38 @@ int main(void) } // Creates a new ball - if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || (IsKeyDown(KEY_LEFT_CONTROL) && IsMouseButtonDown(MOUSE_BUTTON_RIGHT))) { - if (ballQuantity < MAX_BALLS) { - balls[ballQuantity++] = (Ball) { + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || (IsKeyDown(KEY_LEFT_CONTROL) && IsMouseButtonDown(MOUSE_BUTTON_RIGHT))) + { + if (ballCount < MAX_BALLS) + { + balls[ballCount++] = (Ball){ .pos = mousePos, - .vel = {GetRandomValue(-300, 300), GetRandomValue(-300, 300)}, - .ppos = {0}, + .vel = { GetRandomValue(-300, 300), GetRandomValue(-300, 300) }, + .ppos = { 0 }, .radius = 20 + GetRandomValue(0, 30), .friction = 0.99, .elasticity = 0.9, - .color = {GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255}, + .color = { GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 }, .grabbed = false }; } } // Shake balls - if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) { - for (int i = 0; i < ballQuantity; i++) { - Ball *ball = &balls[i]; - if (!ball->grabbed) { - ball->vel = (Vector2) {GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000)}; - } + if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) + { + for (int i = 0; i < ballCount; i++) + { + if (!balls[i].grabbed) balls[i].vel = (Vector2){ GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000) }; } } // Changes gravity - gravity += GetMouseWheelMove() * 5; + gravity += GetMouseWheelMove()*5; // Updates each ball state - for (int i = 0; i < ballQuantity; i++) { - + for (int i = 0; i < ballCount; i++) + { Ball *ball = &balls[i]; // The ball is not grabbed @@ -145,48 +146,47 @@ int main(void) ball->pos.y += ball->vel.y * delta; // Does the ball hit the screen right boundary? - if (ball->pos.x + ball->radius >= screenWidth) + if ((ball->pos.x + ball->radius) >= screenWidth) { ball->pos.x = screenWidth - ball->radius; // Ball repositioning - ball->vel.x = -ball->vel.x * ball->elasticity; // Elasticity makes the ball lose 10% of its velocity on hit + ball->vel.x = -ball->vel.x*ball->elasticity; // Elasticity makes the ball lose 10% of its velocity on hit } // Does the ball hit the screen left boundary? - else if (ball->pos.x - ball->radius <= 0) + else if ((ball->pos.x - ball->radius) <= 0) { ball->pos.x = ball->radius; - ball->vel.x = -ball->vel.x * ball->elasticity; + ball->vel.x = -ball->vel.x*ball->elasticity; } // The same for y axis - if (ball->pos.y + ball->radius >= screenHeight) + if ((ball->pos.y + ball->radius) >= screenHeight) { ball->pos.y = screenHeight - ball->radius; - ball->vel.y = -ball->vel.y * ball->elasticity; + ball->vel.y = -ball->vel.y*ball->elasticity; } - else if (ball->pos.y - ball->radius <= 0) + else if ((ball->pos.y - ball->radius) <= 0) { ball->pos.y = ball->radius; - ball->vel.y = -ball->vel.y * ball->elasticity; + ball->vel.y = -ball->vel.y*ball->elasticity; } // Friction makes the ball lose 1% of its velocity each frame - ball->vel.x = ball->vel.x * ball->friction; + ball->vel.x = ball->vel.x*ball->friction; // Gravity affects only the y axis - ball->vel.y = ball->vel.y * ball->friction + gravity; - + ball->vel.y = ball->vel.y*ball->friction + gravity; } else { // Ball repositioning using the mouse position ball->pos.x = mousePos.x - pressOffset.x; ball->pos.y = mousePos.y - pressOffset.y; + // While the ball is grabbed, recalculates its velocity - ball->vel.x = (ball->pos.x - ball->ppos.x) / delta; - ball->vel.y = (ball->pos.y - ball->ppos.y) / delta; + ball->vel.x = (ball->pos.x - ball->ppos.x)/delta; + ball->vel.y = (ball->pos.y - ball->ppos.y)/delta; ball->ppos = ball->pos; } } - //---------------------------------------------------------------------------------- // Draw @@ -195,19 +195,18 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0; i < ballQuantity; i++) + for (int i = 0; i < ballCount; i++) { - Ball *ball = &balls[i]; - DrawCircleV(ball->pos, ball->radius, ball->color); - DrawCircleLinesV(ball->pos, ball->radius, BLACK); + DrawCircleV(balls[i].pos, balls[i].radius, balls[i].color); + DrawCircleLinesV(balls[i].pos, balls[i].radius, BLACK); } - DrawText("grab a ball by pressing with the mouse and throw it by releasing", 10, 10, 20, DARKGRAY); - DrawText("right click to create new balls (keep left control pressed to create a lot)", 10, 30, 20, DARKGRAY); - DrawText("use mouse wheel to change gravity", 10, 50, 20, DARKGRAY); - DrawText("middle click to shake", 10, 70, 20, DARKGRAY); - DrawText(TextFormat("ball quantity: %d", ballQuantity), 10, GetScreenHeight() - 55, 20, BLACK); - DrawText(TextFormat("gravity: %.2f", gravity), 10, GetScreenHeight() - 35, 20, BLACK); + DrawText("grab a ball by pressing with the mouse and throw it by releasing", 10, 10, 10, DARKGRAY); + DrawText("right click to create new balls (keep left control pressed to create a lot)", 10, 30, 10, DARKGRAY); + DrawText("use mouse wheel to change gravity", 10, 50, 10, DARKGRAY); + DrawText("middle click to shake", 10, 70, 10, DARKGRAY); + DrawText(TextFormat("BALL COUNT: %d", ballCount), 10, GetScreenHeight() - 70, 20, BLACK); + DrawText(TextFormat("GRAVITY: %.2f", gravity), 10, GetScreenHeight() - 40, 20, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_ball_physics.png b/examples/shapes/shapes_ball_physics.png index 1e4c86f14..89493275c 100644 Binary files a/examples/shapes/shapes_ball_physics.png and b/examples/shapes/shapes_ball_physics.png differ diff --git a/projects/VS2022/examples/shapes_ball_physics.vcxproj b/projects/VS2022/examples/shapes_ball_physics.vcxproj new file mode 100644 index 000000000..47bec68f2 --- /dev/null +++ b/projects/VS2022/examples/shapes_ball_physics.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {6B1A933E-71B8-4C1F-9E79-02D98830E671} + Win32Proj + shapes_ball_physics + 10.0 + shapes_ball_physics + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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$(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 07068d34c..b541b10fe 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -421,6 +421,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rlgl_triangle", "exa EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_stacking", "examples\textures_sprite_stacking.vcxproj", "{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_ball_physics", "examples\shapes_ball_physics.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|ARM64 = Debug.DLL|ARM64 @@ -5235,6 +5237,30 @@ Global {FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x64.Build.0 = Release|x64 {FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x86.ActiveCfg = Release|Win32 {FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x86.Build.0 = Release|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -5447,6 +5473,7 @@ Global {32FE2658-1D70-442E-8672-0AC5C6F0BD7B} = {278D8859-20B1-428F-8448-064F46E1F021} {842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F} = {278D8859-20B1-428F-8448-064F46E1F021} {FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} diff --git a/tools/rexm/reports/examples_validation.md b/tools/rexm/reports/examples_validation.md index af3befad9..831dbd978 100644 --- a/tools/rexm/reports/examples_validation.md +++ b/tools/rexm/reports/examples_validation.md @@ -103,6 +103,7 @@ Example elements validated: | shapes_math_angle_rotation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_rlgl_color_wheel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_rlgl_triangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_ball_physics | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |