| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -3546,10 +3546,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        Color colorTint = WHITE; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.r = (unsigned char)(((p">(float)color.r/255.0f)*((float)tint.ro">/255.0f))*255.0f); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.g = (unsigned char)(((p">(float)color.g/255.0f)*((float)tint.go">/255.0f))*255.0f); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.b = (unsigned char)(((p">(float)color.b/255.0f)*((float)tint.bo">/255.0f))*255.0f); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.a = (unsigned char)(((p">(float)color.a/255.0f)*((float)tint.ao">/255.0f))*255.0f); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.r = (unsigned char)(((kt">int)color.r*(int)tint.rp">)/255); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.g = (unsigned char)(((kt">int)color.g*(int)tint.gp">)/255); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.b = (unsigned char)(((kt">int)color.b*(int)tint.bp">)/255); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        colorTint.a = (unsigned char)(((kt">int)color.a*(int)tint.ap">)/255); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        DrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |