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Corrected audio bugs and improved examples

pull/189/head
raysan5 8 years ago
parent
commit
79c8eb543e
3 changed files with 91 additions and 58 deletions
  1. +24
    -6
      examples/audio_module_playing.c
  2. +26
    -25
      examples/audio_music_stream.c
  3. +41
    -27
      src/audio.c

+ 24
- 6
examples/audio_module_playing.c View File

@ -62,6 +62,7 @@ int main()
PlayMusicStream(xm);
float timePlayed = 0.0f;
bool pause = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -71,7 +72,29 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
for (int i = MAX_CIRCLES - 1; i >= 0; i--)
UpdateMusicStream(xm); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KEY_SPACE))
{
StopMusicStream(xm);
PlayMusicStream(xm);
}
// Pause/Resume music playing
if (IsKeyPressed(KEY_P))
{
pause = !pause;
if (pause) PauseMusicStream(xm);
else ResumeMusicStream(xm);
}
// Get timePlayed scaled to bar dimensions
timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
// Color circles animation
for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
{
circles[i].alpha += circles[i].speed;
circles[i].radius += circles[i].speed*10.0f;
@ -88,11 +111,6 @@ int main()
circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
}
}
// Get timePlayed scaled to bar dimensions
timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
UpdateMusicStream(xm); // Update music buffer with new stream data
//----------------------------------------------------------------------------------
// Draw

+ 26
- 25
examples/audio_music_stream.c View File

@ -28,9 +28,8 @@ int main()
PlayMusicStream(music);
int framesCounter = 0;
float timePlayed = 0.0f;
o">//float volume = 1.0;
kt">bool pause = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -40,28 +39,26 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
// Testing music fading from one file to another
/*
if (framesCounter > 600) // Wait for 10 seconds (600 frames)
UpdateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KEY_SPACE))
{
volume -= 0.01; // Decrement music volume level
// When music volume level equal or lower than 0,
// restore volume level and init another music file
if (volume <= 0)
{
volume = 1.0;
framesCounter = 0;
}
SetMusicVolume(volume);
StopMusicStream(music);
PlayMusicStream(music);
}
*/
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
UpdateMusicStream(music); // Update music buffer with new stream data
// Pause/Resume music playing
if (IsKeyPressed(KEY_P))
{
pause = !pause;
if (pause) PauseMusicStream(music);
else ResumeMusicStream(music);
}
// Get timePlayed scaled to bar dimensions (400 pixels)
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4;
//----------------------------------------------------------------------------------
// Draw
@ -70,10 +67,14 @@ int main()
ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
DrawRectangleLines(200, 200, 400, 12, GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------

+ 41
- 27
src/audio.c View File

@ -225,12 +225,16 @@ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, in
wave.data = data;
wave.sampleCount = sampleCount;
wave.sampleRate = sampleRate;
wave.sampleSize = n">sampleSize;
wave.sampleSize = mi">32;
wave.channels = channels;
WaveFormat(&wave, sampleRate, sampleSize, channels);
// NOTE: Copy wave data to work with,
// user is responsible of input data to free
Wave cwave = WaveCopy(wave);
return wave;
WaveFormat(&cwave, sampleRate, sampleSize, channels);
return cwave;
}
// Load sound to memory
@ -578,6 +582,8 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
}
}
else TraceLog(WARNING, "Wave formatting: Sample size not supported");
free(samples);
}
// NOTE: Only supported 1 or 2 channels (mono or stereo)
@ -615,7 +621,8 @@ Wave WaveCopy(Wave wave)
// NOTE: Security check in case of out-of-range
void WaveCrop(Wave *wave, int initSample, int finalSample)
{
if ((initSample >= 0) && (finalSample > 0) && (finalSample < wave->sampleCount))
if ((initSample >= 0) && (initSample < finalSample) &&
(finalSample > 0) && (finalSample < wave->sampleCount))
{
// TODO: Review cropping (it could be simplified...)
@ -636,6 +643,7 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
// Get samples data from wave as a floats array
// NOTE: Returned sample values are normalized to range [-1..1]
// TODO: Consider multiple channels (mono - stereo)
float *GetWaveData(Wave wave)
{
float *samples = (float *)malloc(wave.sampleCount*sizeof(float));
@ -759,26 +767,37 @@ void ResumeMusicStream(Music music)
}
// Stop music playing (close stream)
// TODO: Restart XM context
void StopMusicStream(Music music)
{
alSourceStop(music->stream.source);
switch (music->ctxType)
{
case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
case MUSIC_MODULE_XM: break;
case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
default: break;
}
music->samplesLeft = music->totalSamples;
}
// Update (re-fill) music buffers if data already processed
void UpdateMusicStream(Music music)
{
ALenum state;
ALint processed = 0;
// Determine if music stream is ready to be written
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
int numBuffersToProcess = processed;
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state); // Get music stream state
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed); // Get processed buffers
if (processed > 0)
{
bool active = true;
short pcm[AUDIO_BUFFER_SIZE];
float pcmf[AUDIO_BUFFER_SIZE];
int numBuffersToProcess = processed;
int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
// individual L or R for ogg shorts
@ -833,28 +852,23 @@ void UpdateMusicStream(Music music)
break;
}
}
// This error is registered when UpdateAudioStream() fails
if (alGetError() == AL_INVALID_VALUE) TraceLog(WARNING, "OpenAL: Error buffering data...");
// Reset audio stream for looping
if (!active && music->loop)
if (!active)
{
// Restart music context (if required)
//if (music->ctxType == MUSIC_MODULE_XM)
if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_seek_start(&music->ctxMod);
else if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_seek_start(music->ctxOgg);
// Reset samples left to total samples
music->samplesLeft = music->totalSamples;
StopMusicStream(music); // Stop music (and reset)
if (music->loop) PlayMusicStream(music); // Play again
}
else
{
// NOTE: In case window is minimized, music stream is stopped,
// just make sure to play again on window restore
if (state != AL_PLAYING) PlayMusicStream(music);
}
// This error is registered when UpdateAudioStream() fails
if (alGetError() == AL_INVALID_VALUE) TraceLog(WARNING, "OpenAL: Error buffering data...");
ALenum state;
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
if (state != AL_PLAYING && active) alSourcePlay(music->stream.source);
if (!active) StopMusicStream(music);
}
}

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