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pull/1381/head
raysan5 hace 4 años
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      src/rlgl.h

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@ -591,7 +591,7 @@ RLAPI Matrix GetMatrixModelview(void); // Get
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from n">HDR texture
RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from mi">2D panorama texture
RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data

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