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Update rlgl.h

pull/2742/head
Ray 2 years ago
parent
commit
7a15861d44
1 changed files with 5 additions and 5 deletions
  1. +5
    -5
      src/rlgl.h

+ 5
- 5
src/rlgl.h View File

@ -450,7 +450,7 @@ typedef enum {
#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO #define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO
#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS #define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS
// Shader uniform data type
// Shader uniform data type
typedef enum { typedef enum {
RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
@ -1814,14 +1814,14 @@ void rlSetBlendMode(int mode)
{ {
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
} break; } break;
case RL_BLEND_CUSTOM_SEPARATE: case RL_BLEND_CUSTOM_SEPARATE:
{ {
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate()
glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha);
glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha);
} break; } break;
default: break; default: break;
} }
@ -1843,7 +1843,7 @@ void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
RLGL.State.glBlendSrcFactor = glSrcFactor; RLGL.State.glBlendSrcFactor = glSrcFactor;
RLGL.State.glBlendDstFactor = glDstFactor; RLGL.State.glBlendDstFactor = glDstFactor;
RLGL.State.glBlendEquation = glEquation; RLGL.State.glBlendEquation = glEquation;
RLGL.State.glCustomBlendModeModified = true; RLGL.State.glCustomBlendModeModified = true;
} }
#endif #endif
@ -1866,7 +1866,7 @@ void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int g
RLGL.State.glBlendDestFactorAlpha = glDstAlpha; RLGL.State.glBlendDestFactorAlpha = glDstAlpha;
RLGL.State.glBlendEquationRGB = glEqRGB; RLGL.State.glBlendEquationRGB = glEqRGB;
RLGL.State.glBlendEquationAlpha = glEqAlpha; RLGL.State.glBlendEquationAlpha = glEqAlpha;
RLGL.State.glCustomBlendModeModified = true; RLGL.State.glCustomBlendModeModified = true;
} }
#endif #endif

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