Pārlūkot izejas kodu

Added multitouch example

pull/673/head
Berni8k pirms 6 gadiem
vecāks
revīzija
7a712d00e6
3 mainītis faili ar 91 papildinājumiem un 0 dzēšanām
  1. +1
    -0
      examples/Makefile
  2. +90
    -0
      examples/core/core_multitouch.c
  3. Binārs
      examples/core/core_multitouch.png

+ 1
- 0
examples/Makefile Parādīt failu

@ -375,6 +375,7 @@ EXAMPLES = \
core/core_2d_camera \
core/core_world_screen \
core/core_vr_simulator \
core/core_multitouch \
shapes/shapes_logo_raylib \
shapes/shapes_basic_shapes \
shapes/shapes_colors_palette \

+ 90
- 0
examples/core/core_multitouch.c Parādīt failu

@ -0,0 +1,90 @@
/*******************************************************************************************
*
* raylib [core] example - Multitouch input
*
* This example has been created using raylib 2.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Example by Berni
*
********************************************************************************************/
#include "raylib.h"
#include <stdio.h>
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - multitouch input");
Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor;
int PressedCounter = 0;
Vector2 TouchPos;
char Str[16];
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
ballPosition = GetMousePosition();
ballColor = BEIGE;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) PressedCounter = 10;
if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) PressedCounter = 10;
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) PressedCounter = 10;
if(PressedCounter > 0)
PressedCounter--;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Multitouch
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
{
TouchPos = GetTouchPosition(i); // Get the touch point
if( (TouchPos.x >= 0) && (TouchPos.y >= 0) ) // Make sure point is not (-1,-1) as this means there is no touch for it
{
DrawCircleV(TouchPos, 34, ORANGE); // Draw a circle there
sprintf(Str,"%d",i);
DrawText(Str, TouchPos.x - 10, TouchPos.y - 70, 40, BLACK); // Also show its index number
}
}
// Draw the normal mouse location
DrawCircleV(ballPosition, 30 + (PressedCounter * 3), ballColor);
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

Binārs
examples/core/core_multitouch.png Parādīt failu

Pirms Pēc
Platums: 800  |  Augstums: 450  |  Izmērs: 17 KiB

Notiek ielāde…
Atcelt
Saglabāt