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@ -33,8 +33,8 @@ PROJECT_DIR = ./ |
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LIBRARY_NAME = raylib_game |
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# define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= SHARED |
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OPENAL_LIBTYPE ?= SHARED |
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RAYLIB_LIBTYPE ?= STATIC |
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OPENAL_LIBTYPE ?= STATIC |
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# add shared libs to APK if required
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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@ -52,7 +52,8 @@ KEYSTORE_PASS = raylib |
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ANDROID_HOME = C:/android-sdk |
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ANDROID_NDK = C:/android-ndk |
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 |
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ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/26.0.1 |
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.1 |
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools |
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 |
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# Compilers
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@ -81,23 +82,24 @@ LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs |
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl |
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LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl |
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# Building APK
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# NOTE: typing 'make' will invoke the default target entry called 'all',
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all: project_dirs \ |
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native_app_glue \
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project_code_ok \
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gen_keystore \
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project_package \
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project_class \
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project_class_dex \
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project_apk \
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apk_signing \
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apk_zip_align |
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all: create_temp_project_dirs \ |
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compile_native_app_glue \
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compile_project_code \
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copy_project_shared_libs \
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config_project_package \
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compile_project_class \
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compile_project_class_dex \
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create_project_apk_package \
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generate_apk_keystore \
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sign_project_apk_package \
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zipalign_project_apk_package |
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# Create required temp directories for APK building
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project_dirs: |
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create_temp_project_dirs: |
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if not exist temp mkdir temp |
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if not exist temp\obj mkdir temp\obj |
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if not exist temp\src mkdir temp\src |
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@ -107,69 +109,84 @@ project_dirs: |
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# Compile native_app_glue as static library
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# OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a
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native_app_glue: |
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compile_native_app_glue: |
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS) |
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$(AR) rcs $(PROJECT_DIR)/lib/libnative_app_glue.a temp/obj/native_app_glue.o |
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# Compile project code as shared libraries
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# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
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project_code_ok: |
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compile_project_code: |
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$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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project_code: |
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$(CC) -c src/core.c -o temp/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 |
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$(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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compile_project_code_raylib_stripped: |
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$(CC) -c src/raylib_stripped/core.c -o temp/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c src/raylib_stripped/rlgl.c -o temp/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 |
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$(CC) -c src/raylib_stripped/utils.c -o temp/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c src/game_raylib_stripped.c -o temp/obj/game_raylib_stripped.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_raylib_stripped.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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copy_project_shared_libs: |
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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copy /Y src\libs_shared\libraylib.so lib\armeabi-v7a\libraylib.so |
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endif |
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ifeq ($(OPENAL_LIBTYPE),SHARED) |
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copy /Y src\libs_shared\libopenal.so lib\armeabi-v7a\libopenal.so |
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endif |
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# Generate key for APK signing
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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gen_keystore: |
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generate_apk_keystore: |
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA |
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# Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# NOTE: DEPENDS on res/values/strings.xml
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project_package: |
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config_project_package: |
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar |
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# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class: |
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compile_project_class: |
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;temp/obj -sourcepath temp/src temp/src/com/raylib/game_sample/R.java |
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#$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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# Create temp/bin/classes.dex
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# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class_dex: |
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compile_project_class_dex: |
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$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=temp/bin/classes.dex temp/obj |
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# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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project_apk: |
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create_project_apk_package: |
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin |
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$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) |
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# Create temp/bin/$(PROJECT_NAME).signed.apk
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apk_signing: |
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sign_project_apk_package: |
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$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key |
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# Create temp/bin/$(PROJECT_NAME).apk
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apk_zip_align: |
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zipalign_project_apk_package: |
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk |
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# Deploy $(PROJECT_NAME).apk to device
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install_project_apk_package: |
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$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk |
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logcat_project_apk_package: |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat -c |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S |
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deploy: |
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$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk |
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$(ANDROID_HOME)/platform-tools/adb logcat -c |
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$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S |
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$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat -c |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S |
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#$(ANDROID_HOME)/platform-tools/adb logcat *:W
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#$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S
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#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
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#$(ANDROID_PLATFORM_TOOLS)/adb -d logcat raylib:V *:S
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# Clean everything
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clean: |
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