|  |  | @ -2968,7 +2968,7 @@ Matrix GetMatrixModelview() | 
		
	
		
			
			|  |  |  | Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | Texture2D cubemap = { 0 }; | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_33) // || defined(GRAPHICS_API_OPENGL_ES2) | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
		
	
		
			
			|  |  |  | // NOTE: SetShaderDefaultLocations() already setups locations for projection and view Matrix in shader | 
		
	
		
			
			|  |  |  | // Other locations should be setup externally in shader before calling the function | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -2978,22 +2978,31 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size) | 
		
	
		
			
			|  |  |  | glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);     // Flag not supported on OpenGL ES 2.0 | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Setup framebuffer | 
		
	
		
			
			|  |  |  | unsigned int fbo, rbo; | 
		
	
		
			
			|  |  |  | glGenFramebuffers(1, &fbo); | 
		
	
		
			
			|  |  |  | glGenRenderbuffers(1, &rbo); | 
		
	
		
			
			|  |  |  | glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
		
	
		
			
			|  |  |  | glBindRenderbuffer(GL_RENDERBUFFER, rbo); | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_33) | 
		
	
		
			
			|  |  |  | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, size, size); | 
		
	
		
			
			|  |  |  | #elif defined(GRAPHICS_API_OPENGL_ES2) | 
		
	
		
			
			|  |  |  | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Set up cubemap to render and attach to framebuffer | 
		
	
		
			
			|  |  |  | // NOTE: faces are stored with 16 bit floating point values | 
		
	
		
			
			|  |  |  | glGenTextures(1, &cubemap.id); | 
		
	
		
			
			|  |  |  | glBindTexture(GL_TEXTURE_CUBE_MAP, cubemap.id); | 
		
	
		
			
			|  |  |  | for (unsigned int i = 0; i < 6; i++) | 
		
	
		
			
			|  |  |  | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB16F, size, size, 0, GL_RGB, GL_FLOAT, NULL); | 
		
	
		
			
			|  |  |  | for (unsigned int i = 0; i < 6; i++) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_33) | 
		
	
		
			
			|  |  |  | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB32F, size, size, 0, GL_RGB, GL_FLOAT, NULL); | 
		
	
		
			
			|  |  |  | #elif defined(GRAPHICS_API_OPENGL_ES2) | 
		
	
		
			
			|  |  |  | if (texFloatSupported) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL); | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_33) | 
		
	
	
		
			
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